lexys-labyrinth/js
2021-01-13 22:52:57 -07:00
..
algorithms.js Fix black buttons to /always/ separate horizontal and vertical wires 2020-12-28 06:53:19 -07:00
defs.js Refactor to using cells with fixed slots 2021-01-03 17:19:27 -07:00
editor-tile-overlays.js Teach the editor to do partial redraws 2021-01-03 18:21:52 -07:00
format-base.js Finally populate the options dialog, with volume controls and tileset selection 2021-01-06 19:04:28 -07:00
format-c2g.js Finally populate the options dialog, with volume controls and tileset selection 2021-01-06 19:04:28 -07:00
format-dat.js Finally populate the options dialog, with volume controls and tileset selection 2021-01-06 19:04:28 -07:00
game.js Track best score/clock/time separately; add a summary row to the level browser 2021-01-13 22:49:34 -07:00
main-base.js Add a focus trap for overlays, and close them with Esc 2021-01-08 22:00:59 -07:00
main-editor.js Fix copied floated selections being entangled 2021-01-11 01:30:16 -07:00
main.js Fix some nits with the level browser header 2021-01-13 22:52:57 -07:00
renderer-canvas.js Change the Lexy loop to be more Lynx-like 2021-01-13 01:34:08 -07:00
soundtrack.js Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
tileset.js Finish special-ization of tileset defs; add depressed versions of buttons 2021-01-13 03:33:43 -07:00
tiletypes.js Finish special-ization of tileset defs; add depressed versions of buttons 2021-01-13 03:33:43 -07:00
util.js Teach format_duration to handle negative durations 2021-01-03 13:48:23 -07:00