lexys-labyrinth/index.html
2020-12-11 21:31:07 -07:00

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf8">
<title>Lexy's Labyrinth</title>
<link rel="stylesheet" type="text/css" href="style.css">
<link rel="shortcut icon" type="image/png" href="icon.png">
<script type="module" src="js/main.js"></script>
<meta name="og:type" content="website">
<meta name="og:image" content="https://c.eev.ee/lexys-labyrinth/og-preview.png">
<meta name="og:title" content="Lexy's Labyrinth">
<meta name="og:description" content="A (work in progress) reimplementation of Chip's Challenge 1 and 2, using entirely free assets.">
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
</head>
<body data-mode="splash">
<svg id="svg-iconsheet">
<defs>
<!-- Actions -->
<g id="svg-icon-up">
<path d="M0,12 l8,-8 l8,8 z"></path>
</g>
<g id="svg-icon-right">
<use href="#svg-icon-up" transform="rotate(90 8 8)"></use>
</g>
<g id="svg-icon-down">
<use href="#svg-icon-up" transform="rotate(180 8 8)"></use>
</g>
<g id="svg-icon-left">
<use href="#svg-icon-up" transform="rotate(270 8 8)"></use>
</g>
<g id="svg-icon-drop">
<path d="M6,0 h4 v9 h3 l-5,5 h7 v2 h-14 v-2 h7 l-5,-5 h3"></path>
</g>
<g id="svg-icon-cycle">
<path d="M2,3 H11 V1 l4,4 -4,4 V7 H2 Z"></path>
<path d="M14,9 H5 V7 l-4,4 4,4 v-2 h9 z"></path>
</g>
<g id="svg-icon-swap">
<path d="m 7,1 h 2 l 1,1 V 6 L 9,7 v 4 L 8,11.5 7,11 V 7 L 6,6 V 2 Z"></path>
<path d="M 8,13 13,11 8,9 3,11 Z m 0,2 7,-3 V 11 L 8,8 1,11 v 1 z"></path>
<ellipse cx="5.5" cy="11" rx="0.75" ry="0.5"></ellipse>
</g>
</defs>
</svg>
<header id="header-main">
<img id="header-icon" src="icon.png" alt="">
<h1>Lexy's Labyrinth</h1>
<p>— a game by <a href="https://eev.ee/">eevee</a></p>
<nav>
<button id="main-about" type="button">about</button>
<button id="main-help" type="button" disabled>help</button>
<button id="main-options" type="button" disabled>options</button>
</nav>
</header>
<header id="header-pack">
<h2 id="level-pack-name">Chip's Challenge Level Pack 1</h2>
<nav>
<button id="main-change-pack" type="button">Change pack</button>
<button id="player-edit" type="button">Edit</button>
<button id="editor-play" type="button">Test</button>
</nav>
</header>
<header id="header-level">
<h3 id="level-name">Level 1 — Key Pyramid</h3>
<nav>
<button id="main-prev-level" type="button">
<svg class="svg-icon" viewBox="0 0 16 16" title="previous"><path d="M14,1 2,8 14,14 z"></svg>
</button>
<button id="main-choose-level" type="button">Level select</button>
<button id="main-next-level" type="button">
<svg class="svg-icon" viewBox="0 0 16 16" title="next"><path d="M2,1 14,8 2,14 z"></svg>
</button>
</nav>
</header>
<main id="splash">
<div class="drag-overlay"></div>
<header>
<h1><img src="og-preview.png" alt="">Lexy's Labyrinth</h1>
<p>an unapproved Chip's Challenge emulator</p>
</header>
<section id="splash-intro">
<p><strong>Welcome</strong> to Lexy's Labyrinth, an open source puzzle game that is curiously similar to — but legally distinct from — the Atari classic <a href="https://en.wikipedia.org/wiki/Chip%27s_Challenge">Chip's Challenge</a>!</p>
<p>Pick a level pack to get started! You can also load and play any levels you've got lying around, or brave the level editor and make one of your own.</p>
<p>If you're not familiar with the game, read up on <a href="https://github.com/eevee/lexys-labyrinth/wiki/How-To-Play">how to play</a>. You can also get more technical details or report bugs on <a href="https://github.com/eevee/lexys-labyrinth">GitHub</a>, find out more about Chip's Challenge via the <a href="https://bitbusters.club/">Bit Busters Club</a> fansite, or support this endeavor (and other things I do) on <a href="https://www.patreon.com/eevee">Patreon</a>.</p>
</section>
<section id="splash-stock-levels">
<h2>Play community levels</h2>
<!-- populated by js -->
</section>
<section id="splash-upload-levels">
<h2>Load other levels</h2>
<p>Load and play any levels you have on hand, including the original levels. Supports CCL/DAT, C2G, and individual C2Ms (though scores aren't saved for those). Find more on the <a href="https://sets.bitbusters.club/">Bit Busters Club set list</a>.</p>
<!-- TODO zip files! -->
<p>You can also drag and drop files or directories into this window.</p>
<input id="splash-upload-file" type="file" accept=".dat,.ccl,.c2m,.ccs" multiple>
<input id="splash-upload-dir" type="file" webkitdirectory>
<button type="button" id="splash-upload-file-button" class="button-big">Load files</button>
<button type="button" id="splash-upload-dir-button" class="button-big">Load directory</button>
<p>If you still have the original Microsoft "BOWEP" game lying around, you can play the Chip's Challenge 1 levels by loading <code>CHIPS.DAT</code>.</p>
<p>If you own the Steam versions of <a href="https://store.steampowered.com/app/346850/Chips_Challenge_1/">Chip's Challenge 1</a> (<em>free!</em>) or <a href="https://store.steampowered.com/app/348300/Chips_Challenge_2/">Chip's Challenge 2</a> ($5 last I checked), you can play those too, even on Linux or Mac:</p>
<ol class="normal-list">
<li>Right-click the game in Steam and choose <em>Properties</em>. On the <em>Local Files</em> tab, click <em>Browse local files</em>.</li>
<li>Open the <code>data</code> folder, then <code>games</code>.</li>
<li>You should see either a <code>cc1</code> or <code>cc2</code> folder. Drag it into this window, or load it with the button above.</li>
</ol>
</section>
<section id="splash-your-levels">
<h2>Make your own (WIP lol)</h2>
<p>Please note that the level editor is <strong>very</strong> unfinished, and doesn't even have undo yet. It may eat your work! Beware!</p>
<p><button type="button" id="splash-create-pack" class="button-big">New pack</button></p>
<p><button type="button" id="splash-create-level" class="button-big">New scratch level<br>(won't be saved!)</button></p>
</section>
</main>
<main id="player" hidden>
<div id="player-main">
<div class="controls">
<div class="play-controls">
<button class="control-pause" type="button" title="pause">
<svg class="svg-icon" viewBox="0 0 16 16"><path d="M2,1 h4 v14 h-4 z M10,1 h4 v14 h-4 z"></svg>
<span class="keyhint">p</span></button>
<button class="control-restart" type="button" title="restart">
<svg class="svg-icon" viewBox="0 0 16 16"><path d="M13,13 A 7,7 270 1,1 13,3 L15,1 15,7 9,7 11,5 A 4,4 270 1,0 11,11 z"></svg>
</button>
<button class="control-undo" type="button" title="undo">
<svg class="svg-icon" viewBox="0 0 16 16"><path d="M6,5 6,2 1,7 6,12 6,9 A 10,10 60 0,1 15,12 A 10,10 90 0,0 6,5"></svg>
</button>
<button class="control-rewind" type="button" title="rewind">
<svg class="svg-icon" viewBox="0 0 16 16"><path d="M1,8 7,2 7,14 z M9,8 15,2 15,14 z"></svg>
<span class="keyhint">z</span></button>
<label><input class="control-turn-based" type="checkbox"> Turn-based mode</label>
</div>
<div class="actions">
<button class="action-drop" type="button">
<svg class="svg-icon" viewBox="0 0 16 16"><use href="#svg-icon-drop"></use></svg>
drop <span class="keyhint">q</span></button>
<button class="action-cycle" type="button">
<svg class="svg-icon" viewBox="0 0 16 16"><use href="#svg-icon-cycle"></use></svg>
cycle <span class="keyhint">e</span></button>
<button class="action-swap" type="button">
<svg class="svg-icon" viewBox="0 0 16 16"><use href="#svg-icon-swap"></use></svg>
switch <span class="keyhint">c</span></button>
</div>
</div>
<section id="player-game-area">
<div class="level"><!-- level canvas and any overlays go here --></div>
<div class="overlay-message">
<h1 class="-top"></h1>
<div class="-middle"></div>
<p class="-bottom"></p>
<p class="-keyhint"></p>
</div>
<div class="message"></div>
<div class="chips">
<h3>Hearts</h3>
<output></output>
</div>
<div class="time">
<h3>Time</h3>
<output></output>
</div>
<div class="bonus">
<h3>Bonus</h3>
<output></output>
</div>
<div class="inventory"></div>
</section>
<div id="player-music">
<div id="player-music-left">
🎵 <a id="player-music-title">title</a> by <a id="player-music-author">author</a>
</div>
<div id="player-music-right">
<input id="player-music-volume" type="range" min="0" max="1" step="0.05" value="1">
<input id="player-music-unmute" type="checkbox" checked>
</div>
<audio loop preload="auto">
</div>
</div>
<form id="player-debug">
<h3>Time</h3>
<table class="-time-controls">
<tr>
<td><button type="button" class="-time-button" data-dt="-1">← 1 tic</button></td>
<td id="player-debug-time-tics">0</td>
<td>tics</td>
<td><button type="button" class="-time-button" data-dt="1">1 tic →</button></td>
</tr>
<tr>
<td><button type="button" class="-time-button" data-dt="-4">← 1 move</button></td>
<td id="player-debug-time-moves">0</td>
<td>moves</td>
<td><button type="button" class="-time-button" data-dt="4">1 move →</button></td>
</tr>
<tr>
<td><button type="button" class="-time-button" data-dt="-20">← 1 s</button></td>
<td id="player-debug-time-secs">0</td>
<td>seconds</td>
<td><button type="button" class="-time-button" data-dt="20">1 s →</button></td>
</tr>
</table>
<div class="-buttons" id="player-debug-time-buttons">
<!-- populated in js -->
</div>
<p>Game speed:
<select name="speed">
<option value="20">20× faster</option>
<option value="10">10× faster</option>
<option value="5">5× faster</option>
<option value="3">3× faster</option>
<option value="2">2× faster</option>
<option value="3/2">× faster</option>
<option value="1" selected>Normal speed</option>
<option value="1/2">2× slower</option>
<option value="1/3">3× slower</option>
<option value="1/4">4× slower</option>
</select>
</p>
<h3>Replay</h3>
<!-- TODO...
play back replay
record replay, including altering it from here
stop replay, without restarting the level
show progress in %, length in tics + time
browse replay? jump to any point? label points???
edit manually?
-->
<div id="player-debug-input"></div>
<p id="player-debug-demo-progress"></p>
<div class="input"></div>
<h3>Options</h3>
<p>Viewport size:
<select id="player-debug-viewport">
<option value="default" selected>Level default (9 or 10)</option>
<option value="12">12 × 12</option>
<option value="16">16 × 16</option>
<option value="24">24 × 24</option>
<option value="32">32 × 32</option>
<option value="max">Entire level</option>
</select>
</p>
<ul>
<li><label><input type="checkbox" name="show_actor_bboxes"> Show actor bounding boxes</label></li>
<li><label><input type="checkbox" name="disable_interpolation"> Disable interpolation</label></li>
<!--
<li><label><input type="checkbox" disabled> Show actor info</label></li>
<li><label><input type="checkbox" disabled> Freeze time for everything else</label></li>
<li><label><input type="checkbox" disabled> Player is immortal</label></li>
<li><label><input type="checkbox" disabled> Player ignores collision</label></li>
<li><label><input type="checkbox" disabled> Player levitates</label></li>
-->
</ul>
<h3>Inventory</h3>
<div class="-inventory">
<!-- populated in js -->
</div>
<h3>Misc</h3>
<div class="-buttons" id="player-debug-misc-buttons">
<!-- populated in js -->
</div>
<p>Tip: Middle-click to teleport.</p>
<!-- TODO?
- inspect with mouse
- list of actors, or currently pointed-to actor?
- activate something manually?
- click a button ingame?
- pan viewport (like editor)
- show connections, directions, other editor features
- look under anything
- other game info?
- count tiles?
- total hearts?
- total bonus flags?
-->
</form>
</main>
<main id="editor" hidden>
<header>
<!-- TODO
- close
- export
- delete??
- zoom
also deal with levels vs level /packs/ somehow, not sure how that'll work (including downloading them, yeargh?)
-->
</header>
<div class="editor-canvas">
<div class="-container">
<!-- level canvas and any overlays go here -->
<!-- the container is to allow them to scroll as a single unit -->
</div>
</div>
<nav class="controls">
<div id="editor-tile">
</div>
<!--
<p style>
Tip: Right click to color drop.<br>
Tip: Ctrl-click with terrain to replace only the current tile's terrain, rather than overwriting the whole tile.
</p>
<p>Layer: [all/auto] [terrain] [item] [actor] [overlay]</p>
<p>Actor direction: [north] [south] [east] [west]</p>
<p>[ ] Show connections</p>
<p>[ ] Toggle green objects</p>
<p>[ ] Show monster pathing</p>
<p>[ ] Show circuits???</p>
<pre>
Metadata:
xxx / yyy chips required
Time limit: [____]
Title: [__________]
Author: [__________]
map size
</pre>
-->
</nav>
<div class="palette"></div>
<!-- TODO:
controls
- play!
- object palette
- choose direction
- choose layer to /modify/: terrain, item, creature, overlay
- stack (place item atop whatever terrain), or replace (placing a tile overwrites the whole cell)
[XXX mode that allows arbitrary stacking of objects?]
- level metadata
- change size
XXX how do i handle thin walls? treat specially, allow drawing/erasing them along edges instead of tiles? ehh then you can't control which tile they're in though... but the game seems to prefer south+east so maybe that works...
hotkeys
- mod a tile on the board: rotate a creature, alter thin walls??
- "pick up" a tile
cool stuff
- set chip count by hand, set extra ones automatically
-->
</main>
</body>
</html>