lexys-labyrinth/js
2020-12-11 21:31:07 -07:00
..
defs.js Implement saving of logic gates and directional blocks 2020-12-07 21:15:18 -07:00
editor-tile-overlays.js bestowal_bow => gift_bow, directional_block => frame_block 2020-12-10 13:28:40 -07:00
format-base.js Editor: More tiles; more metadata; save hints, more or less 2020-12-03 21:19:47 -07:00
format-c2g.js Allow rewinding a replay without desyncing it 2020-12-11 21:14:19 -07:00
format-dat.js Editor: Stub out support for actually saving levels 2020-12-03 15:40:44 -07:00
game.js Fix teleporters, and more generally out-of-turn movement 2020-12-11 20:58:50 -07:00
main-base.js Improve splash page slightly; add pack saving in editor 2020-12-06 14:03:36 -07:00
main-editor.js bestowal_bow => gift_bow, directional_block => frame_block 2020-12-10 13:28:40 -07:00
main.js Support running the game at ludicrous speed 2020-12-11 21:31:07 -07:00
renderer-canvas.js New debug options: disable interpolation, show actor bboxes 2020-12-08 16:40:35 -07:00
soundtrack.js Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
tileset.js Remove animation_{progress,speed} and fix interpolation 2020-12-11 13:56:41 -07:00
tiletypes.js Fix teleporters, and more generally out-of-turn movement 2020-12-11 20:58:50 -07:00
util.js Add a delay before restarting a failed level by tapping the viewport 2020-12-11 14:39:14 -07:00