lexys-labyrinth/js
Eevee (Evelyn Woods) ff33c42cc2 Keep the editor's level browser dialog around, and render previews faster
It's kind of annoying to watch the previews flicker into existence anew
every time you open the dialog, if you're working on several levels at a
time.
2021-01-20 11:59:29 -07:00
..
algorithms.js Fix black buttons to /always/ separate horizontal and vertical wires 2020-12-28 06:53:19 -07:00
defs.js Refactor to using cells with fixed slots 2021-01-03 17:19:27 -07:00
editor-tile-overlays.js Teach the editor to do partial redraws 2021-01-03 18:21:52 -07:00
format-base.js Finally populate the options dialog, with volume controls and tileset selection 2021-01-06 19:04:28 -07:00
format-c2g.js Finally populate the options dialog, with volume controls and tileset selection 2021-01-06 19:04:28 -07:00
format-dat.js Finally populate the options dialog, with volume controls and tileset selection 2021-01-06 19:04:28 -07:00
game.js Disable animation on inactive red teleporters and transmogrifiers (fixes #28) 2021-01-16 20:53:30 -07:00
main-base.js Remember last opened level in editor; prevent deleting the current level 2021-01-16 02:50:52 -07:00
main-editor.js Keep the editor's level browser dialog around, and render previews faster 2021-01-20 11:59:29 -07:00
main.js Change the "more" link text to bypass Vivaldi's fast forward feature 2021-01-16 02:58:11 -07:00
renderer-canvas.js Checkpoint some minor editor bits 2021-01-14 00:53:54 -07:00
soundtrack.js Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
tileset.js Disable animation on inactive red teleporters and transmogrifiers (fixes #28) 2021-01-16 20:53:30 -07:00
tiletypes.js Fix door collision to act like dirt and not check has_inventory (fixes #29) 2021-01-17 23:21:12 -07:00
util.js Add controls for rearranging, duplicating, and deleting levels 2021-01-16 01:45:57 -07:00