Allow players to turn in traps
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@ -386,8 +386,7 @@ export class Level {
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continue;
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// XXX does the cooldown drop while in a trap? is this even right?
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// TODO should still attempt to move (so chip turns), just will be stuck (but wait, do monsters turn? i don't think so)
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if (actor.stuck)
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if (actor.stuck && ! actor.type.is_player)
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continue;
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// Teeth can only move the first 4 of every 8 tics, though "first"
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