Exits block CC1 blocks
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@ -2280,7 +2280,7 @@ const TILE_TYPES = {
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},
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exit: {
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draw_layer: DRAW_LAYERS.terrain,
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blocks_collision: COLLISION.monster_solid & ~COLLISION.rover,
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blocks_collision: COLLISION.block_cc1 | COLLISION.monster_solid & ~COLLISION.rover,
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on_arrive(me, level, other) {
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if (other.type.is_player) {
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level.win();
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