Preserve the CCL auto-fixes for Lynx and MS modes
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@ -129,14 +129,16 @@ export const COMPAT_RULESET_ORDER = ['lexy', 'steam', 'steam-strict', 'lynx', 'm
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// FIXME some of the names of the flags themselves kinda suck
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// FIXME some of the names of the flags themselves kinda suck
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export const COMPAT_FLAGS = [
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export const COMPAT_FLAGS = [
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// Level loading
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// Level loading
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// TODO? /strictly/ speaking, these should be turned on for lynx+ms/lynx respectively, but then i'd
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// have to also alter the behavior of the corresponding terrain, which seems kind of silly
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{
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{
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key: 'no_auto_convert_ccl_popwalls',
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key: 'no_auto_convert_ccl_popwalls',
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label: "Recessed walls under actors in CCL levels are left alone",
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label: "Recessed walls under actors in CCL levels are left alone",
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rulesets: new Set(['steam-strict', 'lynx', 'ms']),
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rulesets: new Set(['steam-strict']),
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}, {
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}, {
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key: 'no_auto_convert_ccl_blue_walls',
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key: 'no_auto_convert_ccl_blue_walls',
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label: "Blue walls under blocks in CCL levels are left alone",
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label: "Blue walls under blocks in CCL levels are left alone",
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rulesets: new Set(['steam-strict', 'lynx']),
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rulesets: new Set(['steam-strict']),
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},
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},
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// Core
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// Core
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