Preserve the CCL auto-fixes for Lynx and MS modes

This commit is contained in:
Eevee (Evelyn Woods) 2021-05-11 17:39:07 -06:00
parent 3c00e0ba36
commit 257e9db64b

View File

@ -129,14 +129,16 @@ export const COMPAT_RULESET_ORDER = ['lexy', 'steam', 'steam-strict', 'lynx', 'm
// FIXME some of the names of the flags themselves kinda suck // FIXME some of the names of the flags themselves kinda suck
export const COMPAT_FLAGS = [ export const COMPAT_FLAGS = [
// Level loading // Level loading
// TODO? /strictly/ speaking, these should be turned on for lynx+ms/lynx respectively, but then i'd
// have to also alter the behavior of the corresponding terrain, which seems kind of silly
{ {
key: 'no_auto_convert_ccl_popwalls', key: 'no_auto_convert_ccl_popwalls',
label: "Recessed walls under actors in CCL levels are left alone", label: "Recessed walls under actors in CCL levels are left alone",
rulesets: new Set(['steam-strict', 'lynx', 'ms']), rulesets: new Set(['steam-strict']),
}, { }, {
key: 'no_auto_convert_ccl_blue_walls', key: 'no_auto_convert_ccl_blue_walls',
label: "Blue walls under blocks in CCL levels are left alone", label: "Blue walls under blocks in CCL levels are left alone",
rulesets: new Set(['steam-strict', 'lynx']), rulesets: new Set(['steam-strict']),
}, },
// Core // Core