Remove some lingering console.log()s
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626d146375
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4772d63719
@ -1342,7 +1342,6 @@ export class Level extends LevelInterface {
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if (was_satisfied !== is_satisfied) {
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this.sokoban_satisfied[color] = is_satisfied;
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let new_type = TILE_TYPES[is_satisfied ? 'sokoban_floor' : 'sokoban_wall'];
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console.log(color, this.sokoban_unpressed[color], was_satisfied, is_satisfied, new_type);
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for (let cell of this.linear_cells) {
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let terrain = cell.get_terrain();
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if ((terrain.type.name === 'sokoban_wall' || terrain.type.name === 'sokoban_floor') &&
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@ -2572,8 +2571,6 @@ export class Level extends LevelInterface {
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return;
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}
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console.log(entry);
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// Undo in reverse order! There's no redo, so it's okay to use the destructive reverse().
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// These toggles go first, since they're the last things to happen in a tic
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if (entry.pending_green_toggle) {
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