Remove some lingering console.log()s

This commit is contained in:
Eevee (Evelyn Woods) 2024-05-06 14:08:51 -06:00
parent 626d146375
commit 4772d63719

View File

@ -1342,7 +1342,6 @@ export class Level extends LevelInterface {
if (was_satisfied !== is_satisfied) {
this.sokoban_satisfied[color] = is_satisfied;
let new_type = TILE_TYPES[is_satisfied ? 'sokoban_floor' : 'sokoban_wall'];
console.log(color, this.sokoban_unpressed[color], was_satisfied, is_satisfied, new_type);
for (let cell of this.linear_cells) {
let terrain = cell.get_terrain();
if ((terrain.type.name === 'sokoban_wall' || terrain.type.name === 'sokoban_floor') &&
@ -2572,8 +2571,6 @@ export class Level extends LevelInterface {
return;
}
console.log(entry);
// Undo in reverse order! There's no redo, so it's okay to use the destructive reverse().
// These toggles go first, since they're the last things to happen in a tic
if (entry.pending_green_toggle) {