Restore floors under thin walls in CCL maps

This commit is contained in:
Eevee (Evelyn Woods) 2020-09-26 04:49:58 -06:00
parent 967520c1bd
commit 4a0ba44116

View File

@ -110,25 +110,25 @@ const TILE_TYPES = {
level.transmute_tile(me, 'wall');
},
},
// FIXME these should be OVERLAY by cc2 rules, but the cc1 tiles are opaque and cover everything else
// FIXME in a cc1 tileset, these tiles are opaque >:S
thinwall_n: {
draw_layer: LAYER_TERRAIN,
draw_layer: LAYER_OVERLAY,
thin_walls: new Set(['north']),
},
thinwall_s: {
draw_layer: LAYER_TERRAIN,
draw_layer: LAYER_OVERLAY,
thin_walls: new Set(['south']),
},
thinwall_e: {
draw_layer: LAYER_TERRAIN,
draw_layer: LAYER_OVERLAY,
thin_walls: new Set(['east']),
},
thinwall_w: {
draw_layer: LAYER_TERRAIN,
draw_layer: LAYER_OVERLAY,
thin_walls: new Set(['west']),
},
thinwall_se: {
draw_layer: LAYER_TERRAIN,
draw_layer: LAYER_OVERLAY,
thin_walls: new Set(['south', 'east']),
},
fake_wall: {