Remove a hack for the old Lexy loop that's no longer necessary
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@ -1221,14 +1221,6 @@ export class Level extends LevelInterface {
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this._set_tile_prop(actor, 'is_blocked', false);
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this._set_tile_prop(actor, 'is_blocked', false);
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}
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}
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// If the game has already been won (or lost), don't bother with a move; it'll misalign the
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// player from their actual position and not accomplish anything gameplay-wise.
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// (Note this is only necessary because our update order is inverted from CC2, and because
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// we don't erase the last player when they exit.)
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// TODO might not be good enough if something else tries to step on us later this tic!
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if (this.state !== 'playing' || this.remaining_players <= 0)
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return null;
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// TODO player in a cloner can't move (but player in a trap can still turn)
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// TODO player in a cloner can't move (but player in a trap can still turn)
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let try_direction = (direction, push_mode) => {
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let try_direction = (direction, push_mode) => {
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