Remove a hack for the old Lexy loop that's no longer necessary

This commit is contained in:
Eevee (Evelyn Woods) 2021-01-25 17:22:28 -07:00
parent bf51cc2e0b
commit 51acfc4353

View File

@ -1221,14 +1221,6 @@ export class Level extends LevelInterface {
this._set_tile_prop(actor, 'is_blocked', false);
}
// If the game has already been won (or lost), don't bother with a move; it'll misalign the
// player from their actual position and not accomplish anything gameplay-wise.
// (Note this is only necessary because our update order is inverted from CC2, and because
// we don't erase the last player when they exit.)
// TODO might not be good enough if something else tries to step on us later this tic!
if (this.state !== 'playing' || this.remaining_players <= 0)
return null;
// TODO player in a cloner can't move (but player in a trap can still turn)
let try_direction = (direction, push_mode) => {