Handle a player blowing themselves up with dynamite
This commit is contained in:
1 parent
69d62f8266
commit
6d519cfa0a
1 file changed
+5
@@ -2253,6 +2253,11 @@ const TILE_TYPES = {
|
|||||||
// Terrain gets transmuted afterwards
|
// Terrain gets transmuted afterwards
|
||||||
terrain = tile;
|
terrain = tile;
|
||||||
}
|
}
|
||||||
|
else if (tile.type.is_real_player) {
|
||||||
|
// TODO it would be nice if i didn't have to special-case this every
|
||||||
|
// time
|
||||||
|
level.fail(me.type.name);
|
||||||
|
}
|
||||||
else {
|
else {
|
||||||
// Everything else is destroyed
|
// Everything else is destroyed
|
||||||
level.remove_tile(tile);
|
level.remove_tile(tile);
|
||||||
|
|||||||
Reference in new issue
Block a user