Handle a player blowing themselves up with dynamite
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@ -2253,6 +2253,11 @@ const TILE_TYPES = {
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// Terrain gets transmuted afterwards
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// Terrain gets transmuted afterwards
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terrain = tile;
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terrain = tile;
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}
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}
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else if (tile.type.is_real_player) {
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// TODO it would be nice if i didn't have to special-case this every
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// time
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level.fail(me.type.name);
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}
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else {
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else {
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// Everything else is destroyed
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// Everything else is destroyed
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level.remove_tile(tile);
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level.remove_tile(tile);
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