Handle a player blowing themselves up with dynamite

This commit is contained in:
Eevee (Evelyn Woods) 2021-01-02 12:23:53 -07:00
parent 69d62f8266
commit 6d519cfa0a

View File

@ -2253,6 +2253,11 @@ const TILE_TYPES = {
// Terrain gets transmuted afterwards
terrain = tile;
}
else if (tile.type.is_real_player) {
// TODO it would be nice if i didn't have to special-case this every
// time
level.fail(me.type.name);
}
else {
// Everything else is destroyed
level.remove_tile(tile);