Cerise doesn't break cracked tiles (because she's dainty)

Teal Knight suggestion. It's a purely backwards compatible way to distinguish the two characters a little more, and fits her theme, but it's up to you.
This commit is contained in:
Timothy Stiles 2021-11-28 18:26:18 +11:00
parent 073aba65ab
commit 6f27332cce
2 changed files with 4 additions and 6 deletions

View File

@ -922,11 +922,11 @@ export const TILE_DESCRIPTIONS = {
}, },
cracked_floor: { cracked_floor: {
name: "Cracked floor", name: "Cracked floor",
desc: "Turns into a hole when something steps off of it (except ghosts).", desc: "Turns into a hole when something steps off of it (except ghosts and Cerise).",
}, },
cracked_ice: { cracked_ice: {
name: "Cracked ice", name: "Cracked ice",
desc: "Turns into water when something steps off of it (except ghosts).", desc: "Turns into water when something steps off of it (except ghosts and Cerise).",
}, },
score_5x: { score_5x: {
name: "×5 bonus", name: "×5 bonus",

View File

@ -3005,8 +3005,7 @@ const TILE_TYPES = {
item_pickup_priority: PICKUP_PRIORITIES.real_player, item_pickup_priority: PICKUP_PRIORITIES.real_player,
can_reveal_walls: true, can_reveal_walls: true,
movement_speed: 4, movement_speed: 4,
ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se']), ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se', 'cracked_ice', 'cracked_floor']),
slide_ignores: new Set(['cracked_ice']),
pushes: { pushes: {
dirt_block: true, dirt_block: true,
ice_block: true, ice_block: true,
@ -3060,8 +3059,7 @@ const TILE_TYPES = {
item_pickup_priority: PICKUP_PRIORITIES.player, item_pickup_priority: PICKUP_PRIORITIES.player,
can_reveal_walls: true, // XXX i think? can_reveal_walls: true, // XXX i think?
movement_speed: 4, movement_speed: 4,
ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se']), ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se', 'cracked_ice', 'cracked_floor']),
slide_ignores: new Set(['cracked_ice']),
pushes: { pushes: {
dirt_block: true, dirt_block: true,
ice_block: true, ice_block: true,