Cerise doesn't break cracked tiles (because she's dainty)

Teal Knight suggestion. It's a purely backwards compatible way to distinguish the two characters a little more, and fits her theme, but it's up to you.
This commit is contained in:
Timothy Stiles committed 2021-11-28 18:26:18 +11:00
1 parent 073aba65ab
commit 6f27332cce
2 files changed
+4 -6

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+2 -2
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@@ -922,11 +922,11 @@ export const TILE_DESCRIPTIONS = {
},
cracked_floor: {
name: "Cracked floor",
desc: "Turns into a hole when something steps off of it (except ghosts).",
desc: "Turns into a hole when something steps off of it (except ghosts and Cerise).",
},
cracked_ice: {
name: "Cracked ice",
desc: "Turns into water when something steps off of it (except ghosts).",
desc: "Turns into water when something steps off of it (except ghosts and Cerise).",
},
score_5x: {
name: "×5 bonus",
+2 -4
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@@ -3005,8 +3005,7 @@ const TILE_TYPES = {
item_pickup_priority: PICKUP_PRIORITIES.real_player,
can_reveal_walls: true,
movement_speed: 4,
ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se']),
slide_ignores: new Set(['cracked_ice']),
ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se', 'cracked_ice', 'cracked_floor']),
pushes: {
dirt_block: true,
ice_block: true,
@@ -3060,8 +3059,7 @@ const TILE_TYPES = {
item_pickup_priority: PICKUP_PRIORITIES.player,
can_reveal_walls: true, // XXX i think?
movement_speed: 4,
ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se']),
slide_ignores: new Set(['cracked_ice']),
ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se', 'cracked_ice', 'cracked_floor']),
pushes: {
dirt_block: true,
ice_block: true,