Cerise doesn't break cracked tiles (because she's dainty)
Teal Knight suggestion. It's a purely backwards compatible way to distinguish the two characters a little more, and fits her theme, but it's up to you.
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@ -922,11 +922,11 @@ export const TILE_DESCRIPTIONS = {
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},
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cracked_floor: {
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name: "Cracked floor",
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desc: "Turns into a hole when something steps off of it (except ghosts).",
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desc: "Turns into a hole when something steps off of it (except ghosts and Cerise).",
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},
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cracked_ice: {
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name: "Cracked ice",
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desc: "Turns into water when something steps off of it (except ghosts).",
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desc: "Turns into water when something steps off of it (except ghosts and Cerise).",
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},
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score_5x: {
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name: "×5 bonus",
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@ -3005,8 +3005,7 @@ const TILE_TYPES = {
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item_pickup_priority: PICKUP_PRIORITIES.real_player,
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can_reveal_walls: true,
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movement_speed: 4,
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ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se']),
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slide_ignores: new Set(['cracked_ice']),
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ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se', 'cracked_ice', 'cracked_floor']),
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pushes: {
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dirt_block: true,
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ice_block: true,
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@ -3060,8 +3059,7 @@ const TILE_TYPES = {
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item_pickup_priority: PICKUP_PRIORITIES.player,
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can_reveal_walls: true, // XXX i think?
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movement_speed: 4,
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ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se']),
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slide_ignores: new Set(['cracked_ice']),
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ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se', 'cracked_ice', 'cracked_floor']),
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pushes: {
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dirt_block: true,
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ice_block: true,
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