Let dynamite blow up even wired floor

This commit is contained in:
Eevee (Evelyn Woods) 2020-12-24 09:20:14 -07:00
parent d3067173d6
commit 7b54f88981

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@ -2207,7 +2207,7 @@ const TILE_TYPES = {
if (actor) {
// Actors protect terrain, but floor becomes fire
if (terrain && terrain.type.name === 'floor' && terrain.wire_directions === 0 && terrain.wire_tunnel_directions === 0) {
if (terrain && terrain.type.name === 'floor') {
if (actor.type.name === 'ice_block') {
level.transmute_tile(terrain, 'water');
}