Let dynamite blow up even wired floor
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@ -2207,7 +2207,7 @@ const TILE_TYPES = {
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if (actor) {
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// Actors protect terrain, but floor becomes fire
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if (terrain && terrain.type.name === 'floor' && terrain.wire_directions === 0 && terrain.wire_tunnel_directions === 0) {
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if (terrain && terrain.type.name === 'floor') {
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if (actor.type.name === 'ice_block') {
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level.transmute_tile(terrain, 'water');
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}
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