Don't stop when hitting a wall on a force floor
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@@ -365,7 +365,7 @@ class Level {
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player_direction &&
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actor.last_move_was_force)
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{
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direction_preference = [player_direction];
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direction_preference = [player_direction, actor.direction];
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this._set_prop(actor, 'last_move_was_force', false);
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}
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else {
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