Set splash delay back to 6; is correct after all I guess
This commit is contained in:
parent
90008c3a89
commit
93954135d2
@ -2294,7 +2294,7 @@ const TILE_TYPES = {
|
|||||||
is_actor: true,
|
is_actor: true,
|
||||||
collision_mask: 0,
|
collision_mask: 0,
|
||||||
blocks_collision: COLLISION.player,
|
blocks_collision: COLLISION.player,
|
||||||
ttl: 5,
|
ttl: 6,
|
||||||
// If anything else even begins to step on an animation, it's erased
|
// If anything else even begins to step on an animation, it's erased
|
||||||
// FIXME possibly erased too fast; cc2 shows it briefly? could i get away with on_arrive here?
|
// FIXME possibly erased too fast; cc2 shows it briefly? could i get away with on_arrive here?
|
||||||
on_approach(me, level, other) {
|
on_approach(me, level, other) {
|
||||||
@ -2306,7 +2306,7 @@ const TILE_TYPES = {
|
|||||||
is_actor: true,
|
is_actor: true,
|
||||||
collision_mask: 0,
|
collision_mask: 0,
|
||||||
blocks_collision: COLLISION.player,
|
blocks_collision: COLLISION.player,
|
||||||
ttl: 5,
|
ttl: 6,
|
||||||
on_approach(me, level, other) {
|
on_approach(me, level, other) {
|
||||||
level.remove_tile(me);
|
level.remove_tile(me);
|
||||||
},
|
},
|
||||||
@ -2326,7 +2326,7 @@ const TILE_TYPES = {
|
|||||||
is_actor: true,
|
is_actor: true,
|
||||||
collision_mask: 0,
|
collision_mask: 0,
|
||||||
blocks_collision: COLLISION.player,
|
blocks_collision: COLLISION.player,
|
||||||
ttl: 5,
|
ttl: 6,
|
||||||
on_approach(me, level, other) {
|
on_approach(me, level, other) {
|
||||||
level.remove_tile(me);
|
level.remove_tile(me);
|
||||||
},
|
},
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user