Change fake floors to not be blocking; causes bad visual/audio feedback
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@ -142,7 +142,8 @@ const TILE_TYPES = {
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},
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fake_floor: {
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draw_layer: LAYER_TERRAIN,
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blocks_all: true,
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blocks_monsters: true,
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blocks_blocks: true,
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on_bump(me, level, other) {
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if (other.type.can_reveal_walls) {
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level.transmute_tile(me, 'floor');
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