Fix fire to not kill ghosts, again
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@ -610,6 +610,9 @@ const TILE_TYPES = {
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level.transmute_tile(other, 'explosion');
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level.transmute_tile(me, 'water');
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}
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else if (other.type.name === 'ghost') {
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return;
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}
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else if (other.type.is_real_player) {
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level.fail('burned');
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}
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