Add a first pass at a soundtrack, with 5 tracks wow!

This commit is contained in:
Eevee (Evelyn Woods) 2020-09-21 02:08:03 -06:00
parent 0535cbc0bf
commit b7ceafc5a1
9 changed files with 186 additions and 6 deletions

View File

@ -72,12 +72,22 @@
<output></output>
</div>
<div class="inventory"></div>
<div id="player-music">
<div id="player-music-left">
🎵 <a id="player-music-title">title</a> by <a id="player-music-author">author</a>
</div>
<div id="player-music-right">
<input id="player-music-volume" type="range" min="0" max="1" step="0.05" value="1">
<input id="player-music-unmute" type="checkbox" checked>
</div>
<audio loop preload="auto">
</div>
<div class="controls">
<div class="play-controls">
<button class="control-pause" type="button">Pause</button>
<button class="control-pause" type="button">Pause (p)</button>
<button class="control-restart" type="button">Restart</button>
<button class="control-undo" type="button">Undo</button>
<button class="control-rewind" type="button">Rewind</button>
<button class="control-rewind" type="button">Rewind (z)</button>
</div>
<div class="demo-controls">
<button class="demo-play" type="button">View replay</button>

View File

@ -6,6 +6,7 @@ import * as dat from './format-dat.js';
import * as format_util from './format-util.js';
import { Level } from './game.js';
import CanvasRenderer from './renderer-canvas.js';
import SOUNDTRACK from './soundtrack.js';
import { Tileset, CC2_TILESET_LAYOUT, LL_TILESET_LAYOUT, TILE_WORLD_TILESET_LAYOUT } from './tileset.js';
import TILE_TYPES from './tiletypes.js';
import { random_choice, mk, mk_svg, promise_event, fetch, walk_grid } from './util.js';
@ -254,6 +255,36 @@ class Player extends PrimaryView {
this.input_el = this.root.querySelector('.input');
this.demo_el = this.root.querySelector('.demo');
this.music_el = this.root.querySelector('#player-music');
this.music_audio_el = this.music_el.querySelector('audio');
this.music_index = null;
let volume_el = this.music_el.querySelector('#player-music-volume');
this.music_audio_el.volume = this.conductor.options.music_volume ?? 1.0;
volume_el.value = this.music_audio_el.volume;
volume_el.addEventListener('input', ev => {
let volume = ev.target.value;
this.conductor.options.music_volume = volume;
this.conductor.save_stash();
this.music_audio_el.volume = ev.target.value;
});
let enabled_el = this.music_el.querySelector('#player-music-unmute');
this.music_enabled = this.conductor.options.music_enabled ?? true;
enabled_el.checked = this.music_enabled;
enabled_el.addEventListener('change', ev => {
this.music_enabled = ev.target.checked;
this.conductor.options.music_enabled = this.music_enabled;
this.conductor.save_stash();
// TODO also hide most of the music stuff
if (this.music_enabled) {
this.update_music_playback_state();
}
else {
this.music_audio_el.pause();
}
});
// Bind buttons
this.pause_button = this.root.querySelector('.controls .control-pause');
this.pause_button.addEventListener('click', ev => {
@ -467,6 +498,8 @@ class Player extends PrimaryView {
this.level = new Level(stored_level, this.compat);
this.renderer.set_level(this.level);
this.root.classList.toggle('--has-demo', !!this.level.stored_level.demo);
// TODO base this on a hash of the UA + some identifier for the pack + the level index. StoredLevel doesn't know its own index atm...
this.change_music(Math.floor(Math.random() * SOUNDTRACK.length));
this._clear_state();
}
@ -845,6 +878,8 @@ class Player extends PrimaryView {
this.renderer.use_rewind_effect = false;
}
this.update_music_playback_state();
// The advance and redraw methods run in a loop, but they cancel
// themselves if the game isn't running, so restart them here
if (this.state === 'playing' || this.state === 'rewinding') {
@ -857,6 +892,56 @@ class Player extends PrimaryView {
}
}
// Music stuff
change_music(index) {
if (index === this.music_index)
return;
this.music_index = index;
let track = SOUNDTRACK[index];
this.music_audio_el.src = track.path;
let title_el = this.music_el.querySelector('#player-music-title');
title_el.textContent = track.title;
if (track.beepbox) {
title_el.setAttribute('href', track.beepbox);
}
else {
title_el.removeAttribute('href');
}
let author_el = this.music_el.querySelector('#player-music-author');
author_el.textContent = track.author;
if (track.twitter) {
author_el.setAttribute('href', 'https://twitter.com/' + track.twitter);
}
else {
author_el.removeAttribute('href');
}
}
update_music_playback_state() {
if (! this.music_enabled)
return;
// Audio tends to match the game state
// TODO rewind audio when rewinding the game? would need to use the audio api, so high effort low reward
if (this.state === 'waiting') {
this.music_audio_el.pause();
this.music_audio_el.currentTime = 0;
}
if (this.state === 'playing' || this.state === 'rewinding') {
this.music_audio_el.play();
}
else if (this.state === 'paused') {
this.music_audio_el.pause();
}
else if (this.state === 'stopped') {
this.music_audio_el.pause();
}
}
// Auto-size the game canvas to fit the screen, if possible
adjust_scale() {
// TODO make this optional
@ -1645,11 +1730,22 @@ class LevelBrowserOverlay extends DialogOverlay {
}
// Central dispatcher of what we're doing and what we've got loaded
const STORAGE_KEY = "Lexy's Labyrinth";
class Conductor {
constructor(tileset) {
this.stored_game = null;
this.tileset = tileset;
// TODO options and whatnot should go here too
this.stash = JSON.parse(window.localStorage.getItem(STORAGE_KEY));
// TODO more robust way to ensure this is shaped how i expect?
if (! this.stash) {
this.stash = {};
}
if (! this.stash.options) {
this.stash.options = {};
}
// Handy aliases
this.options = this.stash.options;
this.splash = new Splash(this);
this.editor = new Editor(this);
@ -1767,6 +1863,10 @@ class Conductor {
this.nav_prev_button.disabled = !this.stored_game || this.level_index <= 0;
this.nav_next_button.disabled = !this.stored_game || this.level_index >= this.stored_game.levels.length;
}
save_stash() {
window.localStorage.setItem(STORAGE_KEY, JSON.stringify(this.stash));
}
}

31
js/soundtrack.js Normal file
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@ -0,0 +1,31 @@
export default [{
title: "chiptune challenged",
author: "Eevee",
twitter: "eevee",
beepbox: 'https://www.beepbox.co/#8n31s0k0l00e0it3um1afg0ij0fi0r1o1330T1v2L4u01q1d5f7y0z6C1c0A1F2B4V6Q0090Pf519E0181T0v2L4u00q1d5f6y1z7C2w8c1h0T0v0L4u00q1d5f4y4z8C0w6c2h0T4v3L4uf0q1z6666ji8k8k3jSBKSJJAArriiiiii07JCABrzrrrrrrr00YrkqHrsrrrrjr005zrAqzrjzrrqr1jRjrqGGrrzsrsA099ijrABJJJIAzrrtirqrqjqixzsrAjrqjiqaqqysttAJqjikikrizrHtBJJAzArzrIsRCITKSS099ijrAJS____Qg99habbCAYrDzh00b24gh144xiz608wz608gy44h15a8oh3a007M289j628p0y4gUgy48gh14g10328o0p2b1FE-omKmHAWGqGEeFdjUbibAmRmlSRkRlmRpwJ8L5HbpiKjGFGGwWIMmAn8JGIHJGFGGJGP1qhushTAt97uhQAs2hVpyVh7ihQAtp7ihRAumbkbpH-xoeWZGCGHqjk-2QyV6RpnJkRlrmobibOdGOLqFGGBn51pcnb-_G_GCGGvPNrNg0idAzBy5CFMO0nbLbInbLbInbJCO-XpEZkwbSieCmqDUsnbLbInbLbInbLwG_z_8V7GBYnoKnunoKnunoKnunoKnuz46rF7aA6XEKnunoKnunoKnu5nyX_O91GmOf9CTmpvt5PtJTdQndSTsThsTrtPt5Ptxi2_Oek8btPt5PtJTdQndSTsThsTsUxwy2MwJSi8btAO2TpcwJShWCgsnoKnunoKnunoKrLf_P_B-EA76WbBTBSbBTBSbBTMlrMOA17jn_MBtBtttpWe02PsvXcbjdHWZITjUtlPSrFPrLsRPnZ1v2RJ_bP1usR8UZd7XnNRMsIR_lAtIAtTndQ-Jf7HWq_CPqDUllesXupPd7RsbHCU_z0-sPARtlTPe9KfXUOL3VWVKDAFIWtOqVioNUK0FKDceDIeDQCKCRSaznGduCzecKwUewzEcKwOW3wW2ewOZ1BQ71QmkAtN7ipt1Mt5l9714uAOW3MKwOW3wW2ewOZ17ghM97shR4t17khR4tx7ghQCnihQ5Z5d000',
path: 'music/chiptune-challenged.ogg',
}, {
title: "random access melody",
author: "Ringo",
twitter: "SheepyRingo",
beepbox: 'https://beepbox.co/#8n31sbk0l00e0ft2Km1a7g0fj07i0r1o3210T0v0L4u00q0d0f8y0z1C2w2c0h0T0v1L4u11q0d0f8y0z1C2w1c0h0T1v0L4u19q1d2fay0z1C3c2A5F4B0V1Q0202PeebbE0011T3v1L4u03q0d2f3y6z1C0S-JIAArrrAIjqirpb4zgid18Q4zgid18Q4zgid18Q4zhmu5pU4h4h4x4h4h8p24rIQue4nQOnQOnQOnQOhRx4uCi-Ci-Ci-Ci-Ciek38ZcBZcBZcBZcBZcAs22hWpbWpbWpbWpbWp8X_8MFEZ8zE8W2ewzE8W2ewzK8Z17ghQ4t17ghQ4t17a4uwzE8W2ewzE8W2ewzwifghQ4t17ghQ4t17ghRAoldN_LOkezqCVnQYlAtEGyZ5FKDUFE-aGGGGGGkR_dsJlmcLnHInP9kWXhUGyW9FE-qqGGGGGkR_tllvy9Dy9EOzaqYVja50OddupkCza8YCGHlAAukPnBlBkr56Pg0',
path: 'music/random-access-melody.ogg',
}, {
title: "shanty jig",
author: "ubuntor",
twitter: "ubuntor",
beepbox: 'https://beepbox.co/#8n41s7k7l00e0jt22m1a7g0jj07i0r2o32120T0v1L4u12q1d1f7y1z1C0w2c0h2T5v1L4ua6q1d2f5y4z1C0c4h0HYr901i8ah00000T5v3L7u05q1d1f7y1z7C1c0h0HT_QT_ItRAJJAAzT1v1L1u40q1d5f9y1z6C1c0A4F2B6V6Q0068Pf624E0111T4v1L4u04q1z6666ji8k8k3jSBKSJJAArriiiiii07JCABrzrrrrrrr00YrkqHrsrrrrjr005zrAqzrjzrrqr1jRjrqGGrrzsrsA099ijrABJJJIAzrrtirqrqjqixzsrAjrqjiqaqqysttAJqjikikrizrHtBJJAzArzrIsRCITKSS099ijrAJS____Qg99habbCAYrDzh00b000i4QlD4xc0008j4x95pN8j4xc00x8jhmsi4N80018i4zgS4x8i5h8i4x8j4x8i4x8p2efFDNFeGGhIGwrGqGX9i2waGGWqrardJczlnplv0Mc51i5kzjrjlrtvr9qFeiGAraHHHUa1wapaKSGGGCwDPeAux4X6xX6NECNIq58lkX6NIr6NGmNIrds3wqGrHWrbqpqhFLJIFGFJFGFGFTiddldc9jjrtjtjljjllnpn9iuPoSdPoSdDoSdLoPqGcyzoEEEEEEEkPWZY6f1ll3RQRgBBkbtllnljplrKGG7IGG7HFGIIGGHIGIIFGGFRRm3Sll3RQRmmlllSlmmlml3XaqxXaGxWWqHbaHbaHbaGqGHd5dwZBlEZRdltBlRtBlltdlleWGQuOGEuKCGOOGOOGOOGCGGPhjofplqftjlnpljlljlljlliFDNaaaNW1W1W860FGBEguwuwuynETkkm3Q3Q3QmTgddltQB0llQRlXWab1W1W1WbrHWqGXXHWGWqGZZ55wZ0Z0Z5JRdkFufgfgfhbQo6yyMuwuwuyKhGBbWomC6FGFHFQkkm3Q3Q3QllQRiJUZ0Z0Z4MkrGa88uwuyKSW-1EifhgytyyyyyyyxjfFQ9DEifhgF3xA9D-EjfgAuyzye4qe8Uyxi73oUhEUzyaeoYnhN74kshNt74shhN75QshN52Ad6MEzxQr52h-uEERkthN57ss0QshN574slhN74ku4sphN74ksNUiEUzyae8UKzye8EUzzae8UyzyecEUzyae8YjhN74kshNd74shhN76QshN57x29Saaaaaap-a4PQ97EEYoYtEYoYoEUzyqe8Uyzye8EUzyae8bcVRzFD8Fj6jhIPj8-NjIQkkpdd5ejhIPjeg7APjdcQPFDoEOpSacCqpOadzpDoEEEOpOaaacCsyz9CysCz9DoO9EDj8-hjIQrcQOfIkXd556P8Z4zQifj8ZczQPh80',
path: 'music/shanty-jig.ogg',
}, {
title: "Contemplating the Groove",
author: "triplebatman",
twitter: "doublebatman",
beepbox: 'https://beepbox.co/#8n31sbk0l00e0lt2km1a7g0lj0ai0r1o3210T0v0L4u00q1d2f7y1z1C0w2c0h7T1v2L4u01q1d2f7y0z1C0c2A1F0B2VaQ0950Pc454E0112T1v4L4u01q3d3f7y2z1C0c2AbF6B6V9Q0490Pb976E0001T4v3L4u04q1z6666ji8k8732SCKSJIsArriiiiii07JCABrzrrrrrrr02BrkqHrsrrrrjr005ziiqzrjzrrqr1jRjrqGGrrzsrsA099ijrABJJJIAzrrtirqrqjqixzsrAjrqjiqaqqysttAJqjikikrizrHtBJJAzArzrIsRCITKSS099ijrAJS____Qg99habbCAYrDzh00b4xd5ix8jhklEC7Ii6kl64xB5hDtUwN8id3gi4zgQlFBo5hol5xkm5hoycPgp2cjFEY4zkWWf3Ild7EM5aDnkWn9E-p5dvOCO-GqfYzX_Nu-LFX00X1FOg5dvU-uFEZ4zkWWf1EnHU2BjHGs03LWsA1joLn1GCzW8XWb82BjNW_i1jhYYwlRJduUzHEJKFU_e0K00eaAbaKzyP58ib9Mc5nnnnnn8QSkRilcDllnjpttGGGwqWWWWWWWQyJRRRRRRRF5bHHHHHHHhannnnUGKSCGOGGGGGGCCOGGF9v0GloJ02ieCF9vnVWWWKKKKKKKKKGGGOSCGKGGGOSCGKCGCGCzU8WG86KBjNW_0Nd7YFRRe00CzWkQvzQ4W9g21LJHHHHHHf2WqfAzBa8ayC18X2eiE8V6zshSQnkkSAswhQQ4tluGgFFjnYQVc2IpuLnkZwiCzWLwI2hRklkkS4tB2q_XfFET4tJ5R5dN7thAVltCwzGEGEFH8XacDaFGSAt17thhihQ4t17jjlF8W2eGBcLtBJelnpjCRSlllpmAzAqaWar2eg8Wq2eGMFLh_qrEu4TmWfqFKDUAqqfCCBdvxpdldddirw-uhkCO-sCyCDyldB-_GuNljJpdldddldaCnHM2DLU4-5FJvOhYRljRKjljjjljjR6FBUFGHZjiIQp_AqqcAzEEAICyf98W2exPhA0mCzbGpgF5l16QOxigOdja5aEGGGEOGO93aDARQ4ujp7Bklllkplp5uleDsKAzOFOGifaDdOWOYCkQp3SzaGXUyPhBihFEOif8T9HOr8Wp8Wq8YBPhBPuhSp8YAzOaOqYCOeCieCyeCtKGSM0',
path: 'music/contemplating-the-groove.ogg',
}, {
title: "gently haunting",
author: "Trotim",
twitter: "trotimwolf",
beepbox: 'https://www.beepbox.co/#8n31s7k4l00e0jt2mm0a7g0jj07i0r1o3210T1v2L4u3bq1d5f7y1z7C0c2AcF8B4V6Q047cPa744E0000T1v1L4u61q1d5f7y0z6C1c0A5F2B6V7Q0530Pf636E0011T5v1L4ue8q3d6f7y1z8C0c0h6H-SstrsrBzjAqihT4v1L4uf0q1z6666ji8k8k3jSBKSJJAArriiiiii07JCABrzrrrrrrr00YrkqHrsrrrrjr005zrAqzrjzrrqr1jRjrqGGrrzsrsA099ijrABJJJIAzrrtirqrqjqixzsrAjrqjiqaqqysttAJqjikikrizrHtBJJAzArzrIsRCITKSS099ijrAJS____Qg99habbCAYrDzh00b010y8x4h00000000000id10Mk60id18Q4zgid18Q4h8h4w00cPcPcMp23MFEZkzjn_V97ihQAujAAth7F8RdjRW1jhZ4th7ihVdph7mhwkQvp7ohQAs0hQAth6FBZezqqfwzOp7khQAs2hQAth7CTA4uh8XyeAzJ8WieEzOXO2f8Atp7ihS4t97khVtV17pE_lOePieKOe0m8WX8Xt8SCnQWa_IQv7Aukn8X_8WX8U1szHIzJQzNlvYzOcITE-Heh4O0-hQarneGFFQQQFHOkOCSO5Bd6h14t76Vll97B0',
path: 'music/gently-haunting.ogg',
}];

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@ -20,7 +20,8 @@ main[hidden] {
display: none !important;
}
input[type=radio],
input[type=checkbox] {
input[type=checkbox],
input[type=range] {
margin: 0.125em;
vertical-align: middle;
}
@ -292,16 +293,17 @@ body[data-mode=player] #editor-play {
display: grid;
align-items: center;
grid:
"controls controls" min-content
"level chips" min-content
"level time" min-content
"level bonus" min-content
"level message" 1fr
"level inventory" min-content
"controls controls"
"music ." min-content
/* Need explicit min-content to force the hint to wrap */
/ min-content min-content
;
column-gap: 1em;
column-gap: 2em;
row-gap: 0.5em;
image-rendering: optimizeSpeed;
@ -504,6 +506,43 @@ dl.score-chart .-sum {
background: #0009;
color: white;
}
#player-music {
grid-area: music;
display: flex;
text-transform: lowercase;
color: #909090;
}
#player-music #player-music-left {
flex: 1 0 auto;
}
#player-music #player-music-right {
text-align: right;
}
#player-music a {
color: #c0c0c0;
}
#player-music a:link,
#player-music a:visited {
text-decoration: underline dotted;
}
#player-music a:link {
color: hsl(225, 50%, 75%);
}
#player-music a:visited {
color: hsl(300, 50%, 75%);
}
#player-music a:link:hover,
#player-music a:visited:hover {
text-decoration: underline;
}
#player-music a:active {
color: hsl(0, 50%, 75%);
}
#player-music #player-music-volume {
width: 8em;
}
#player .controls {
grid-area: controls;
display: flex;