Oops, fix re-trapping actors

This commit is contained in:
Eevee (Evelyn Woods) 2020-09-07 14:48:29 -06:00
parent 646fafc153
commit bd25fb02b1

View File

@ -448,7 +448,7 @@ const TILE_TYPES = {
let trap = me.connection;
level._set_prop(trap, 'open', false);
for (let tile of trap.cell) {
if (tile.is_actor) {
if (tile.type.is_actor) {
level.set_actor_stuck(tile, true);
}
}