Fix collision for socket and exit
This commit is contained in:
parent
90b6498ff9
commit
c1ba299e9f
@ -2114,7 +2114,7 @@ const TILE_TYPES = {
|
||||
},
|
||||
socket: {
|
||||
draw_layer: DRAW_LAYERS.terrain,
|
||||
blocks_collision: COLLISION.block_cc1 | COLLISION.block_cc2 | COLLISION.monster_solid,
|
||||
blocks_collision: COLLISION.block_cc1 | (COLLISION.monster_solid & ~COLLISION.rover),
|
||||
blocks(me, level, other) {
|
||||
return (level.chips_remaining > 0);
|
||||
},
|
||||
@ -2127,7 +2127,7 @@ const TILE_TYPES = {
|
||||
},
|
||||
exit: {
|
||||
draw_layer: DRAW_LAYERS.terrain,
|
||||
blocks_collision: COLLISION.block_cc1 | COLLISION.block_cc2 | COLLISION.monster_solid,
|
||||
blocks_collision: COLLISION.monster_solid & ~COLLISION.rover,
|
||||
on_arrive(me, level, other) {
|
||||
if (other.type.is_player) {
|
||||
level.win();
|
||||
|
||||
Loading…
Reference in New Issue
Block a user