Players can't escape creatures exactly behind them
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090ba24062
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10
js/game.js
10
js/game.js
@ -340,6 +340,9 @@ export class Level {
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// it wasn't held the last time the player started moving
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this._set_prop(this.player, 'secondary_direction', p1_secondary_direction);
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// Used to check for a monster chomping the player's tail
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this.player_leaving_cell = this.player.cell;
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// XXX this entire turn order is rather different in ms rules
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// FIXME OK, do a pass to make everyone decide their movement, and then actually do it. the question iiis, where does that fit in with animation
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// First pass: tick cooldowns and animations; have actors arrive in their cells
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@ -729,6 +732,13 @@ export class Level {
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}
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}
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// If we're stepping directly on the player, that kills them too
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// TODO this only works because i have the player move first; in lynx the check is the other
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// way around
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if (goal_cell === this.player_leaving_cell) {
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this.fail("Oops! Watch out for creatures!");
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}
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if (this.compat.tiles_react_instantly) {
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this.step_on_cell(actor);
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}
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