Fix a typo when moving levels
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@@ -3262,7 +3262,7 @@ export class Editor extends PrimaryView {
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// The most reliable way to clone a level is to reserialize its current state
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// TODO with autosave this shouldn't be necessary, just copy the existing serialization
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let stored_level = c2g.parse_level(c2g.synthesize_level(this.conductor.stored_game.load_level(index)), index + 2);
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return this._move_level(stored_level, index + 1);
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return this.move_level(stored_level, index + 1);
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}
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save_level() {
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