Fix a typo when moving levels

This commit is contained in:
Eevee (Evelyn Woods) 2021-01-20 12:00:47 -07:00
parent 7cb2d949db
commit d21bfd4601

View File

@ -3262,7 +3262,7 @@ export class Editor extends PrimaryView {
// The most reliable way to clone a level is to reserialize its current state // The most reliable way to clone a level is to reserialize its current state
// TODO with autosave this shouldn't be necessary, just copy the existing serialization // TODO with autosave this shouldn't be necessary, just copy the existing serialization
let stored_level = c2g.parse_level(c2g.synthesize_level(this.conductor.stored_game.load_level(index)), index + 2); let stored_level = c2g.parse_level(c2g.synthesize_level(this.conductor.stored_game.load_level(index)), index + 2);
return this._move_level(stored_level, index + 1); return this.move_level(stored_level, index + 1);
} }
save_level() { save_level() {