Fix undoing green button presses
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@ -2578,7 +2578,7 @@ export class Level extends LevelInterface {
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// Undo in reverse order! There's no redo, so it's okay to use the destructive reverse().
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// These toggles go first, since they're the last things to happen in a tic
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if (entry.pending_green_toggle) {
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if (entry.toggle_green_tiles) {
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this.__toggle_green_tiles();
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}
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if (entry.sokoban_changes) {
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