Commit Graph

493 Commits

Author SHA1 Message Date
Eevee (Evelyn Woods)
2e0519f802 Get rid of the Level.tic_offset hack and stop passing level to Tileset.draw 2020-09-16 13:29:57 -06:00
Eevee (Evelyn Woods)
529b87ab23 Attempt to support some invalid MSCC tiles 2020-09-16 01:51:38 -06:00
Eevee (Evelyn Woods)
5f6e820b14 Exits block non-players 2020-09-16 01:18:39 -06:00
Eevee (Evelyn Woods)
1dd617bbd0 Fix the editor's cell sort direction 2020-09-16 01:18:14 -06:00
Eevee (Evelyn Woods)
39a7985c1e Add support for map compression; use URL-safe base64 2020-09-16 01:08:08 -06:00
Eevee (Evelyn Woods)
a7f00d6ec4 Get level encoding and URL sharing just barely working! 2020-09-16 00:11:52 -06:00
Eevee (Evelyn Woods)
fed52c42ab Update CCL parser to also use tile templates containing types 2020-09-15 22:48:59 -06:00
Eevee (Evelyn Woods)
cce28c2d7e Rearrange C2M tile definitions to make saving easier
Also, tile templates no longer use name or carry format-specific
modifiers; they have the same properties as real tiles.
2020-09-15 22:45:15 -06:00
Eevee (Evelyn Woods)
325960b609 Allow only players, ice blocks, directional blocks, and rovers to reveal walls 2020-09-15 00:32:24 -06:00
Eevee (Evelyn Woods)
6d26362cb0 Remove the hesitation check from sliding teeth 2020-09-14 22:30:12 -06:00
Eevee (Evelyn Woods)
2ee61634a6 Separate "can enter" from "can push" checks
This fixes several bugs surrounding block pushing (e.g. flicking) and
slapping through thin walls and off of solid things.

It should also fix animation delay when pushing a block off a turtle and
create the CC2 behavior of pushing a block off a popwall and then being
blocked by the resulting wall.
2020-09-14 22:25:28 -06:00
Eevee (Evelyn Woods)
48e03f3225 Restore the splash when pushing a block into water; fix splash/explosion in TW tileset 2020-09-14 21:52:27 -06:00
Eevee (Evelyn Woods)
dee2970ad3 whoops this is important too 2020-09-14 21:52:00 -06:00
Eevee (Evelyn Woods)
67228d89d1 Fix bumping to only happen on departure; add a CC2 input tiebreaker 2020-09-14 21:45:27 -06:00
Eevee (Evelyn Woods)
045bcb5789 Remove blocks' knowledge of their pusher's speed 2020-09-14 21:09:05 -06:00
Eevee (Evelyn Woods)
c214aeb0c6 Blocks pushed onto force floors should move at slide speed 2020-09-14 20:42:28 -06:00
Eevee (Evelyn Woods)
468a1d44ba Get wire rendering correctly, at least for floors 2020-09-14 19:34:48 -06:00
Eevee (Evelyn Woods)
13b4180ab8 Make teleporting undoable 2020-09-14 18:09:13 -06:00
Eevee (Evelyn Woods)
b88d42582c Stub out enough stuff to get CC2 Lesson 5 loading
- Wire is...  well, ignored
- Pink and black buttons load but don't do anything
- Railroad is loaded but doesn't do anything
- Bowling ball, purple toggle wall/floor, rover...  you get the idea
- Railroad sign would work if railroad did, though
2020-09-14 17:25:30 -06:00
Eevee (Evelyn Woods)
ec41139960 Stub out enough to get CC2 Lesson 4 loading
- Gender signs: implemented
- Transmogrifier: basically implemented
- Yellow tank: basically implemented
- Directional blocks: load but don't draw or behave correctly
- Floor mimic: moves at hyperspeed
- Secret eye: no effect
2020-09-14 16:03:35 -06:00
Eevee (Evelyn Woods)
54aaed73a0 Green bombs also count towards the required chip count 2020-09-14 14:15:54 -06:00
Eevee (Evelyn Woods)
c913df5e53 Players can't escape creatures exactly behind them 2020-09-12 21:16:48 -06:00
Eevee (Evelyn Woods)
090ba24062 Allow players to turn in traps 2020-09-12 21:06:06 -06:00
Eevee (Evelyn Woods)
f511e2ecb9 Make cloning undoable 2020-09-12 21:00:50 -06:00
Eevee (Evelyn Woods)
b26820d99b Fix revealing the void under a block hiding an item in CC1 2020-09-12 20:58:28 -06:00
Eevee (Evelyn Woods)
d3dfcba63b Don't remove the player when stepping on a bomb; it breaks things 2020-09-12 20:45:34 -06:00
Eevee (Evelyn Woods)
afa132bd4c Undo GCing the actor list 2020-09-12 20:36:11 -06:00
Eevee (Evelyn Woods)
5ccaad4666 Remember the player's secondary direction earlier 2020-09-12 20:11:14 -06:00
Eevee (Evelyn Woods)
5d39e37ad2 Implement CC2 input handling, bumping, and block slapping 2020-09-12 20:07:26 -06:00
Eevee (Evelyn Woods)
64bd6c49d9 Implement Melinda basics: ignores ice, can't walk on dirt/gravel 2020-09-12 19:03:38 -06:00
Eevee (Evelyn Woods)
ee333ddb7d Always update the previous cell when drawing force floors 2020-09-11 17:42:46 -06:00
Eevee
d710e3ee0a
Merge pull request #2 from magical/master
Improve support for High DPI displays
2020-09-11 17:35:52 -06:00
Andrew Ekstedt
f0f2259aa1 Improve support for High DPI displays
On high DPI displays, a logical pixel does not necessarily equal a
device pixel. Images and such are scaled up to the logical pixel size;
unfortunately this introduces ugly aliasing. Web pages can take
advantage of high DPI screens by intentionally scaling stuff down to be
displayed at a higher resolution. By carefully canceling out the
automatic scaling of the game canvas we get nice crisp pixels even on
high DPI screens.

See the pull request for before/after screenshots.
2020-09-11 16:17:36 -07:00
Eevee (Evelyn Woods)
d3e60b88fa Stub out enough for CC2's Lesson 3 to load 2020-09-10 21:21:30 -06:00
Eevee (Evelyn Woods)
e8d3adfe8e Fix rotating actors in the editor 2020-09-10 21:06:58 -06:00
Eevee (Evelyn Woods)
6e7790efa6 Fix drawing with the mouse (button and buttons use different ordering) 2020-09-10 20:51:38 -06:00
Eevee (Evelyn Woods)
0c2295dc1d Make the editor grid a bit more rigid; add a few more basic tiles 2020-09-10 20:44:34 -06:00
Eevee (Evelyn Woods)
6bfb5f7896 Add mouse3 panning to the editor 2020-09-10 20:31:01 -06:00
Eevee (Evelyn Woods)
7c9bc92627 Start on editor UI; introduce some tools; implement adjust and force floors 2020-09-10 20:24:20 -06:00
Eevee (Evelyn Woods)
5da3a0f473 Load random force floors from c2m; read the initial direction from replays 2020-09-10 18:22:50 -06:00
Eevee (Evelyn Woods)
55214fad75 Add some visual feedback to the chip, time, and score counters 2020-09-10 18:07:49 -06:00
Eevee (Evelyn Woods)
16bfe22593 Implement score flags and the stopwatches 2020-09-10 17:45:14 -06:00
Eevee (Evelyn Woods)
9b9536d586 Sliding actors don't get to make a decision 2020-09-10 17:13:57 -06:00
Eevee (Evelyn Woods)
dd287284ef Boots block monsters 2020-09-10 17:13:57 -06:00
Eevee
fccb59a1a5
Merge pull request #1 from magical/master
Avoid lookbehind assertion
2020-09-10 17:13:00 -06:00
Andrew Ekstedt
71008d5a20 Avoid lookbehind assertion
The game fails to load under Firefox 77.0 with the very helpful error
message,

    SyntaxError: invalid regexp group   format-c2m.js:1:1

Turns out that it doesn't like the `(?<=^|\n)` lookbehind group in
the CLUE regexp. It seems lookbehind support wasn't added until FF 78,
according to the big table[1]. Switch it to a multiline regexp instead.

[1]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Regular_Expressions#Browser_compatibility
2020-09-10 15:01:06 -07:00
Eevee (Evelyn Woods)
3144522d51 Update status in README 2020-09-10 13:10:46 -06:00
Eevee (Evelyn Woods)
6fd5759de3 Fix chip sockets 2020-09-10 12:55:15 -06:00
Eevee (Evelyn Woods)
1453f68de5 Split up the actor loop, so actors make decisions in a separate pass
This fixes a lot of subtle issues: creatures hitting you when you push a
block past them, blocks moving jerkily while you push them (not even
sure why on that one), probably implementation of "the stupid glitch"...
2020-09-10 12:39:18 -06:00
Eevee (Evelyn Woods)
549b34ad30 Split out the game proper 2020-09-10 11:05:38 -06:00