Commit Graph
100 Commits
Author SHA1 Message Date
Eevee (Evelyn Woods) 7c0335a24d Update tileset: minor touchups, lighter popwalls, killer indicator, some experiments 2021-05-25 17:41:23 -06:00
Eevee (Evelyn Woods) 6de69604d9 Extend CCL support with a chunk for storing the author's name 2021-05-25 17:27:41 -06:00
Eevee (Evelyn Woods) 6bce30545d Update Lexy's Lessons; much smoother progression, lotta bugs fixed 2021-05-25 17:14:43 -06:00
Eevee (Evelyn Woods) 04b284a267 Fix the hint border to match the game area background again 2021-05-22 20:25:37 -06:00
Eevee (Evelyn Woods) 9e1adc768b Coax the small-screen media queries into working in Chrome 2021-05-22 02:13:04 -06:00
Eevee (Evelyn Woods) 952ec10cb5 Remove errant manifest mention 2021-05-21 21:40:34 -06:00
Eevee (Evelyn Woods) 41e5b5f9b8 Rework mobile layout to be more compact, et al.
- On small screens, the top two headers (with the pack + level names)
  are now removed; instead the pack and level name are shown when
  starting each level, and the buttons from those headers are moved into
  a pause menu.

- The options, compat, and level browser dialogs were all reworked to
  fit better on narrow screens.

- The level overlay has a more consistent layout and tries harder to not
  draw in the middle, where the player generally is (except that the
  mobile pause menu goes there, but oh well).

- The score tally at the end of a level is now less of a small table and
  more of...  more numbers, I guess?

- Links to the music source and author now open in a new window to
  reduce risk of accidentally clicking them and losing your progress.

- A few obituaries were shortened, and several more were added.

- The game ending screen is now accessible on a touchscreen (oops).

- The pause and rewind buttons visually indicate when you're in that
  mode, suggesting you can hit them again to switch to normal play.

- Touch controls are now relative to the player and only apply within
  the game viewport.

- Disabled buttons look a bit less janky.

Still some work to do on this, but it's a pretty solid start.
2021-05-21 21:10:44 -06:00
Eevee (Evelyn Woods) 8b03d09c78 Add a slight 3D effect to buttons 2021-05-17 19:15:54 -06:00
Eevee (Evelyn Woods) ae8b42e0c9 Merge Lexy/Lynx loops; add compat for separated teleport phase 2021-05-17 19:12:04 -06:00
Eevee (Evelyn Woods) a6aaaa7266 Shift the color scheme back towards blue somewhat 2021-05-17 18:37:37 -06:00
Eevee (Evelyn Woods) feaf09e4e2 Hide editor facing arrows for lone blocks; add support for killer indicator 2021-05-16 18:00:14 -06:00
Eevee (Evelyn Woods) 9e45710189 Shift the web color palette down a bit to cyan 2021-05-16 17:56:07 -06:00
Eevee (Evelyn Woods) 53ed2f0948 Add support for rotating or flipping a level or selection 2021-05-16 17:52:31 -06:00
Eevee (Evelyn Woods) 7ed3d38489 Implement monsters not hurting you at decision time in Lynx 2021-05-11 18:31:16 -06:00
Eevee (Evelyn Woods) db02c19a0d "Fix" the Lynx TWS of Southpole by extending the "out of input" threshold a bit 2021-05-11 18:16:34 -06:00
Eevee (Evelyn Woods) e8cb95a60b Fix double-ejecting from traps in Lynx 2021-05-11 17:39:19 -06:00
Eevee (Evelyn Woods) 257e9db64b Preserve the CCL auto-fixes for Lynx and MS modes 2021-05-11 17:39:07 -06:00
Eevee (Evelyn Woods) 3c00e0ba36 Fix rolling a second RFF direction under Lynx 2021-05-11 17:09:25 -06:00
Eevee (Evelyn Woods) c9a2897bc2 Consolidate Lynx-style player death with CC2 2021-05-11 16:40:00 -06:00
Eevee (Evelyn Woods) fc1f85dac9 Fix Lynx force floor compat switch; ensure monsters can't turn in traps 2021-05-11 16:31:28 -06:00
Eevee (Evelyn Woods) 9369b2b167 Partially restore Lynx force floor behavior 2021-05-10 20:46:19 -06:00
Eevee (Evelyn Woods) ca42dbcf59 Fix bulk tester's parsing of single level numbers 2021-05-10 20:36:55 -06:00
Eevee (Evelyn Woods) 08c86c6129 Refactor sliding handling
Eliminates a number of annoying little hacks by getting rid of
`slide_mode` and instead trusting the terrain, live, like CC2 seems to
do (and Lynx definitely does).
2021-05-10 20:23:02 -06:00
Eevee (Evelyn Woods) b375f431af Bestow the bulk tester with arguments and get this local-to-me hack stuff outta here 2021-05-08 19:07:46 -06:00
Eevee (Evelyn Woods) af66a53b2b Fix ghosts switching railroad tracks 2021-05-08 17:51:56 -06:00
Eevee (Evelyn Woods) dfc8798ff6 Fix turtle splashes erasing dropped dynamite 2021-05-08 17:51:46 -06:00
Eevee (Evelyn Woods) 172a8e8a6b Stick the buggy CC2 green teleport behavior behind a compat flag 2021-05-08 17:31:47 -06:00
Eevee (Evelyn Woods) eebe8b9581 Emulate an obscure CC2 bug when selecting a green teleport destination 2021-05-08 17:13:48 -06:00
Eevee (Evelyn Woods) 8efa3a572a Partially consolidate slide overriding on force floors vs teleports 2021-05-07 23:44:05 -06:00
Eevee (Evelyn Woods) e45a580d1a Restore the template's facing after a failed wired clone
Also remove a hack for an edge case that's been fixed with the recent
changes to death handling.
2021-05-07 22:40:30 -06:00
Eevee (Evelyn Woods) 2b488b2d89 Disable lilypad/popwall effects when activating dynamite 2021-05-07 22:40:21 -06:00
Eevee (Evelyn Woods) 642c977df3 Prevent monsters killing you after you teleported 2021-05-07 22:39:54 -06:00
Eevee (Evelyn Woods) b7e352a4a3 Switch to Lynx's delayed green button effect 2021-05-07 22:39:31 -06:00
Eevee (Evelyn Woods) 87d7952960 Fix lilypad splash duration being slightly longer than expected 2021-05-07 18:54:56 -06:00
Eevee (Evelyn Woods) 99dec75731 Split the editor up 2021-05-07 17:57:25 -06:00
Eevee (Evelyn Woods) 9883dcf4ef Bring death and spring mining more into line with CC2
- Players and monsters do, in fact, block each other.  The helmet only
  prevents death.

- Death happens during collision check, which is the entire reason items
  don't save you: you're collided with first!  This allows removing
  several special cases.

- Spring mining is prevented almost incidentally, by virtue of collision
  being checked both at decision time and movement time.  It /can/
  happen to actors other than the player, but seemingly not blocks.

- Some monsters, whose movement is essentially forced anyway, skip the
  decision time collision check.  This includes doppelgangers, which is
  why they always spring mine.
2021-05-07 17:51:11 -06:00
Eevee (Evelyn Woods) 24a55d7c88 Move the hairy Cell collision methods into Level 2021-05-06 12:44:29 -06:00
Eevee (Evelyn Woods) 49b691adde Allow yellow tanks into fire and rovers into more tiles 2021-05-03 21:38:42 -06:00
Eevee (Evelyn Woods) 7c498f195e Improve editor rendering of connections, a bit 2021-04-30 13:22:50 -06:00
Eevee (Evelyn Woods) f7ee18a28c Add trap/cloner connection export to CCL 2021-04-28 22:15:21 -06:00
Eevee (Evelyn Woods) eff62a9765 Merge trap/cloner connections; round-trip them through C2M; stub out connect tool 2021-04-28 22:05:01 -06:00
Eevee (Evelyn Woods) 7f90ee5f7d Give the blue and green walls better names 2021-04-28 19:46:39 -06:00
Eevee (Evelyn Woods) 81b305b2f6 Add support for exporting hints to CCL; remove level hints 2021-04-28 19:46:21 -06:00
Eevee (Evelyn Woods) 58cc6ff61e Consolidate editor export buttons into a menu 2021-04-28 19:25:49 -06:00
Eevee (Evelyn Woods) c1bf88d3dd Add rudimentary support for CCL export 2021-04-28 18:44:01 -06:00
Eevee (Evelyn Woods) f48cef5250 Fix the hint editor to make an undo entry 2021-04-26 16:02:24 -06:00
Eevee (Evelyn Woods) f2366be039 Move diamond iteration to algorithms so the editor can (eventually) use it 2021-04-26 15:57:13 -06:00
Eevee (Evelyn Woods) 4077bd0de3 Center the canvas independently along each axis 2021-04-26 10:24:01 -06:00
Eevee (Evelyn Woods) fd3e657387 Draw the editor's viewport shadow on top of the canvas 2021-04-24 14:32:26 -06:00
Eevee (Evelyn Woods) 167360f596 Add a zoom control 2021-04-24 11:43:28 -06:00
Eevee (Evelyn Woods) e3a128df60 Add the cursor position to the editor's fledgling status bar 2021-04-23 14:37:20 -06:00
Eevee (Evelyn Woods) ea9cc5ef07 Make editor zoom preserve the cursor point; allow wider panning 2021-04-23 14:27:52 -06:00
Eevee (Evelyn Woods) a7553457ad Add mousewheel zooming to the editor 2021-04-23 13:28:20 -06:00
Eevee (Evelyn Woods) 9e090f967d Make erasing thin walls undoable; fix ctrl key sometimes not being recognized 2021-03-14 16:57:41 -06:00
Eevee (Evelyn Woods) 29fb8791e5 Fix using shift with the adjust tool 2021-03-14 15:16:30 -06:00
Eevee (Evelyn Woods) 2ab983ec0a Swap ctrl with right click for most editor tools; add bg tile
Also merges hover with mouse operations proper, which simplifies some
things.
2021-03-14 15:08:19 -06:00
Eevee (Evelyn Woods) 4399c9c75a Fix kb shortcuts no longer working in the editor after editing level properties 2021-03-13 20:16:37 -07:00
Eevee (Evelyn Woods) ba7e715222 Bind U to undo 2021-03-13 19:02:11 -07:00
Eevee (Evelyn Woods) 854ad03523 Spruce up player UI slightly; add space for level rules; add fullscreen button for mobile 2021-03-13 18:53:27 -07:00
Eevee (Evelyn Woods) d251955684 Make red teleporters count as wired if they neighbor a logic gate 2021-03-13 18:05:29 -07:00
Eevee (Evelyn Woods) 5384561413 Add a new tile, the one-way thin wall 2021-03-13 18:05:13 -07:00
Eevee (Evelyn Woods) fa06eb8d7a Allow editing level comments; touch up level props dialog (fixes #47) 2021-03-13 18:02:49 -07:00
Eevee (Evelyn Woods) 3b257df8d3 Add sound effects for time items and early exit 2021-03-13 17:55:10 -07:00
Eevee (Evelyn Woods) 0b957cfeb1 Preserve wires when drawing a wireable tile in the editor; light switches don't propagate 2021-03-10 23:20:00 -07:00
Eevee (Evelyn Woods) 3020e3b038 Count chips in C2Ms on level start, not on parse (so editing updates the chip count) 2021-03-10 22:19:47 -07:00
Eevee (Evelyn Woods) 56611958f7 Draw actor facing directions in the editor (fixes #38) 2021-03-10 20:47:07 -07:00
Eevee (Evelyn Woods) 28a26cdc14 Add modification tracking to the editor and wire it into undo/redo 2021-03-10 20:28:26 -07:00
Eevee (Evelyn Woods) 9c5b241cae Add editor keyboard shortcuts for select all and deselect all 2021-03-10 19:27:49 -07:00
Eevee (Evelyn Woods) 58deed916c Add editor keyboard shortcuts for undo and selecting (some) tools 2021-03-10 19:19:08 -07:00
Eevee (Evelyn Woods) a0f282fb8e Add mouse preview to the editor; implement the fill tool 2021-03-10 19:08:19 -07:00
Eevee (Evelyn Woods) fa85d06271 Fix the stack trace in caught syntax errors in Chrome 2021-03-10 19:07:03 -07:00
Eevee (Evelyn Woods) f1681d18c2 Fix removing the error handler after initial load 2021-03-10 17:06:23 -07:00
Eevee (Evelyn Woods) 14d9c8ade9 Intercept and report syntax errors 2021-03-10 16:37:16 -07:00
Eevee (Evelyn Woods) 63609ba77e Fix a few more Lynx compat issues 2021-03-08 23:53:52 -07:00
Eevee (Evelyn Woods) 2dcd73d44a Fix loading of initial RFF direction from Tile World solutions 2021-03-08 21:33:03 -07:00
Eevee (Evelyn Woods) dd10236b22 Implement "hide logic", and actually save options (fixes #52) 2021-03-08 21:04:23 -07:00
Eevee (Evelyn Woods) 028fc016b0 Add an ankh description in the editor 2021-03-08 20:16:14 -07:00
Eevee (Evelyn Woods) 48806a3dfd Fix canopies being indestructible 2021-03-08 20:15:55 -07:00
Eevee (Evelyn Woods) e8f82d885f Add a compat flag for the cloned bowling ball change 2021-03-08 20:06:02 -07:00
Eevee (Evelyn Woods) 1e5160b40d Use kill_actor when appropriate; fix some bowling ball behavior 2021-03-08 20:02:23 -07:00
Eevee (Evelyn Woods) 2cf6afa590 Slow down force floors and animated chips slightly 2021-03-08 18:53:36 -07:00
Eevee (Evelyn Woods) cf2f399371 Fix some subtle issues caused by 60 FPS updating 2021-03-08 18:53:11 -07:00
Eevee (Evelyn Woods) a36862e65b Revamp the halo into an ankh 2021-03-07 19:36:48 -07:00
Eevee (Evelyn Woods) c6c904ca68 Abandon the .mjs naming scheme
Browsers refuse to load a JS module if the mimetype is wrong, and even
Python's http.server doesn't recognize this extension yet.
2021-03-07 18:06:42 -07:00
Eevee (Evelyn Woods) db34ca72f9 Make turntables slide actors out of them and toggle on edge flip
Also fix the default display of unpowered tiles while I'm in here.
2021-03-07 18:05:55 -07:00
Eevee (Evelyn Woods) 59d26e6a00 Add a vfx for falling into a hole 2021-03-07 00:56:11 -07:00
Eevee (Evelyn Woods) 662787c287 Add palette support for sokoban tiles 2021-03-07 00:46:01 -07:00
Eevee (Evelyn Woods) e69ac492c7 Remove the item lock tile 2021-03-07 00:43:56 -07:00
Eevee (Evelyn Woods) e5fd2b67da Make turntables eject their contents 2021-03-07 00:42:19 -07:00
Eevee (Evelyn Woods) 0be59c21eb Make the glass block shatter on spikes and work with the transmogrifier 2021-03-07 00:23:40 -07:00
Eevee (Evelyn Woods) ada36e8d61 Implement sokoban blocks 2021-03-07 00:07:18 -07:00
Eevee (Evelyn Woods) bf8b55a9c9 Clear swap_player1 more aggressively 2021-03-06 22:52:03 -07:00
Eevee (Evelyn Woods) f8e4b5e707 Fix rendering jump when reaching the exit; fix debug teleport drawing 2021-03-06 22:33:58 -07:00
Eevee (Evelyn Woods) 4a5f0e36c6 Run Steam mode at 60 FPS; fix turn-based mode, again (fixes #17, fixes #54) 2021-03-06 22:20:46 -07:00
Eevee (Evelyn Woods) ed7c7461b6 Use webkit prefix on mask-image (fixes #57) 2021-03-06 20:19:35 -07:00
Eevee (Evelyn Woods) fbe10e90a2 Fix p >= 1 in steam-strict, again 2021-03-06 19:01:45 -07:00
Eevee (Evelyn Woods) 26c66d6857 Make animations explicit, and fix almost every rendering problem
- `Tileset.animation_slowdown` is gone!
- Actors are now free to animate every move or every two moves, and have
  been configured to do so appropriately.  This fixes the appearance of
  blobs, most noticeably.  (Also fixes #36.)
- Actors that are always animated in CC2 are now always animated in LL.
- Lilypads/turtles now bob randomly.  More randomly than CC2, even.
- Players no longer appear to be swimming when stepping off of lilypads.
- Invisible walls no longer temporarily reveal themselves when you have
  the x-ray glasses (secret eye).
- There's a new option for using the CC2 animation timing, though god
  knows why you would want to.
2021-03-06 18:41:49 -07:00
Eevee (Evelyn Woods) 8533eac5db Fix the name of the compat mode on page load 2021-03-06 14:38:27 -07:00
Eevee (Evelyn Woods) 55a3daa649 Quiet distant sound effects much more aggressively 2021-03-06 14:34:03 -07:00
Eevee (Evelyn Woods) 1f2a58d21c Add support for headless bulk testing 2021-03-06 12:39:16 -07:00