Eevee (Evelyn Woods)
7c498f195e
Improve editor rendering of connections, a bit
2021-04-30 13:22:50 -06:00
Eevee (Evelyn Woods)
eff62a9765
Merge trap/cloner connections; round-trip them through C2M; stub out connect tool
2021-04-28 22:05:01 -06:00
Eevee (Evelyn Woods)
7f90ee5f7d
Give the blue and green walls better names
2021-04-28 19:46:39 -06:00
Eevee (Evelyn Woods)
58cc6ff61e
Consolidate editor export buttons into a menu
2021-04-28 19:25:49 -06:00
Eevee (Evelyn Woods)
c1bf88d3dd
Add rudimentary support for CCL export
2021-04-28 18:44:01 -06:00
Eevee (Evelyn Woods)
4077bd0de3
Center the canvas independently along each axis
2021-04-26 10:24:01 -06:00
Eevee (Evelyn Woods)
167360f596
Add a zoom control
2021-04-24 11:43:28 -06:00
Eevee (Evelyn Woods)
e3a128df60
Add the cursor position to the editor's fledgling status bar
2021-04-23 14:37:20 -06:00
Eevee (Evelyn Woods)
ea9cc5ef07
Make editor zoom preserve the cursor point; allow wider panning
2021-04-23 14:27:52 -06:00
Eevee (Evelyn Woods)
a7553457ad
Add mousewheel zooming to the editor
2021-04-23 13:28:20 -06:00
Eevee (Evelyn Woods)
9e090f967d
Make erasing thin walls undoable; fix ctrl key sometimes not being recognized
2021-03-14 16:57:41 -06:00
Eevee (Evelyn Woods)
29fb8791e5
Fix using shift with the adjust tool
2021-03-14 15:16:30 -06:00
Eevee (Evelyn Woods)
2ab983ec0a
Swap ctrl with right click for most editor tools; add bg tile
...
Also merges hover with mouse operations proper, which simplifies some
things.
2021-03-14 15:08:19 -06:00
Eevee (Evelyn Woods)
5384561413
Add a new tile, the one-way thin wall
2021-03-13 18:05:13 -07:00
Eevee (Evelyn Woods)
fa06eb8d7a
Allow editing level comments; touch up level props dialog ( fixes #47 )
2021-03-13 18:02:49 -07:00
Eevee (Evelyn Woods)
0b957cfeb1
Preserve wires when drawing a wireable tile in the editor; light switches don't propagate
2021-03-10 23:20:00 -07:00
Eevee (Evelyn Woods)
56611958f7
Draw actor facing directions in the editor ( fixes #38 )
2021-03-10 20:47:07 -07:00
Eevee (Evelyn Woods)
28a26cdc14
Add modification tracking to the editor and wire it into undo/redo
2021-03-10 20:28:26 -07:00
Eevee (Evelyn Woods)
9c5b241cae
Add editor keyboard shortcuts for select all and deselect all
2021-03-10 19:27:49 -07:00
Eevee (Evelyn Woods)
58deed916c
Add editor keyboard shortcuts for undo and selecting (some) tools
2021-03-10 19:19:08 -07:00
Eevee (Evelyn Woods)
a0f282fb8e
Add mouse preview to the editor; implement the fill tool
2021-03-10 19:08:19 -07:00
Eevee (Evelyn Woods)
dd10236b22
Implement "hide logic", and actually save options ( fixes #52 )
2021-03-08 21:04:23 -07:00
Eevee (Evelyn Woods)
028fc016b0
Add an ankh description in the editor
2021-03-08 20:16:14 -07:00
Eevee (Evelyn Woods)
a36862e65b
Revamp the halo into an ankh
2021-03-07 19:36:48 -07:00
Eevee (Evelyn Woods)
c6c904ca68
Abandon the .mjs naming scheme
...
Browsers refuse to load a JS module if the mimetype is wrong, and even
Python's http.server doesn't recognize this extension yet.
2021-03-07 18:06:42 -07:00
Eevee (Evelyn Woods)
662787c287
Add palette support for sokoban tiles
2021-03-07 00:46:01 -07:00
Eevee (Evelyn Woods)
e69ac492c7
Remove the item lock tile
2021-03-07 00:43:56 -07:00
Eevee (Evelyn Woods)
ada36e8d61
Implement sokoban blocks
2021-03-07 00:07:18 -07:00
Eevee (Evelyn Woods)
1f2a58d21c
Add support for headless bulk testing
2021-03-06 12:39:16 -07:00
Timothy Stiles
4ee724030c
Implement Glass block
...
Similar to a dirt block, but stores the first item it moves over, dropping it when destroyed and cloning it in a cloning machine. Has ice block/frame block collision. Turns into floor in water. Doesn't have dirt block immunities.
2021-02-19 18:21:29 +11:00
Timothy Stiles
c463b83ce1
oops one more fire_sticks mention
2021-02-19 08:54:11 +11:00
Timothy Stiles
c7af08b694
nix global cycler, terraformer and dormant lava
2021-02-19 08:48:21 +11:00
Timothy Stiles
3ea7a045da
revamp electric floor, perf improvement for circuitry recalculation
...
Now reads:
Conducts power (like a 4-way wire). While powered, destroys anything not wearing lightning boots (except dirt blocks)
And when you step on it with lightning boots it conducts power
And it's not on by default if it's just sitting on its own somewhere
2021-02-16 17:18:49 +11:00
Timothy Stiles
e866710af6
turntables can have wires run to them like blue teles
2021-02-16 16:44:38 +11:00
Timothy Stiles
62a3ed99aa
Implement Blue teleporter exit
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A blue teleporter for all intents and purposes except it can only be exited, not entered.
2021-02-16 16:21:12 +11:00
Timothy Stiles
b7cedc2426
refactor speed shoes so they stack with dash floor/sand instead of overriding
2021-02-16 15:59:34 +11:00
Timothy Stiles
e0004fb840
Implement Dash Floor
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Anything walking on it moves at double speed.
2021-02-16 15:10:05 +11:00
Timothy Stiles
8cbba99c0c
Implement Item Lock
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When placed atop an item, you must have that item to enter the tile. When you do, pay the item and destroy the item lock. Also can be placed on top of a bonus, and you must pay that amount of bonus to enter.
2021-02-15 21:27:56 +11:00
Timothy Stiles
3c6bff77d6
re-arrange experimental tab in a more natural order
2021-02-15 14:25:08 +11:00
Timothy Stiles
11747f0d6e
Implement Diode
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Emits power only when receiving power. (Effectively, this delays power by one frame.)
Also I made it so circuit blocks clone properly
2021-02-14 19:54:53 +11:00
Timothy Stiles
20dad5c76a
Implement Boulder
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Similar to a dirt block, but rolls when pushed. Boulders transfer momentum to each other. Has ice block/frame block collision. Turns into gravel in water. Spreads slime.
2021-02-14 18:38:56 +11:00
Timothy Stiles
7bcb1ac018
Implement Spikes
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Stops players (and doppelgangers) unless they have hiking boots. Everything else can pass.
2021-02-14 17:04:21 +11:00
Timothy Stiles
dece34f365
implement x5 Bonus
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also make it so bonuses of 1mil+ are rendered reasonably in-game
(100bil+ starts breaking the results screen but I think that's lower priority)
2021-02-14 16:43:59 +11:00
Timothy Stiles
f64302f324
Implement Cracked Ice
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Cracked Ice: Turns into water when something steps off of it (except ghosts).
Also had to implement slide_ignores/item_slide_ignores since I needed a way to ignore static aspects of the tile without preventing its functions from being called. there's probably a better way IDK
2021-02-14 15:48:20 +11:00
Timothy Stiles
c27af789cb
Implement Hole and Cracked Floor
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Hole: A bottomless pit. Destroys everything (except ghosts).
Cracked Floor: Turns into a hole when something steps off of it (except ghosts).
2021-02-14 15:12:21 +11:00
Timothy Stiles
1f6c86c146
Implement Electrified Floor
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Conducts power (like a blue teleporter). While powered, destroys anything not wearing lightning boots (except dirt blocks).
2021-02-14 14:22:28 +11:00
Timothy Stiles
5cc5370817
Global Cyclers can cycle actors now too
2021-02-07 23:19:33 +11:00
Timothy Stiles
1040646393
implement the Turntable
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Rotates anything entering this tile (counter)clockwise. Frame blocks are rotated too. If connected to wire, only functions while receiving power.
2021-02-07 21:47:52 +11:00
Timothy Stiles
4f0ff2b346
Terraformer alt behaviour when it has an item on top
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When activated, if there's an item on its tile, copies the item to the tile in front of it. Otherwise, copies the item AND terrain BEHIND it to the tile in front of it.
2021-02-06 23:08:39 +11:00
Timothy Stiles
0100f1e12c
spaceify
2021-02-06 16:07:40 +11:00