Eevee (Evelyn Woods)
daa3581be0
Fix pressing CC2 actions while moving
2020-12-15 21:14:38 -07:00
Eevee (Evelyn Woods)
25b4b32f94
Add teleport overriding and seriously clean up teleport code
2020-12-15 16:44:37 -07:00
Eevee (Evelyn Woods)
7c82a4cdf9
Only do CC2 actions per press, not per held tic
2020-12-15 01:07:02 -07:00
Eevee (Evelyn Woods)
bf81738e19
Partly implement helmet; get rover very close to correct (?)
2020-12-15 00:44:07 -07:00
Eevee (Evelyn Woods)
55abe8b53a
Allow the bowling ball to slide normally
2020-12-15 00:26:00 -07:00
Eevee (Evelyn Woods)
f858668ca8
Clumsily teach bowling balls to destroy actors
2020-12-15 00:10:23 -07:00
Eevee (Evelyn Woods)
2d7df413ee
Allow ghosts to pass through thin walls
2020-12-14 23:59:38 -07:00
Eevee (Evelyn Woods)
3e18e38f15
Add rough implementations of dynamite and bowling ball
2020-12-14 23:25:48 -07:00
Eevee (Evelyn Woods)
bf3c501353
Fix yellow tank behavior to be faux simultaneous
2020-12-14 23:14:31 -07:00
Eevee (Evelyn Woods)
a529414e42
Cycle an RFF after a failed override; move slide turnaround to move phase
2020-12-14 22:06:42 -07:00
Eevee (Evelyn Woods)
a865647eae
Non-players move instantly while sliding
2020-12-14 17:52:59 -07:00
Eevee (Evelyn Woods)
f02fa1a9bb
Split up the wiring updates
2020-12-14 17:42:31 -07:00
Eevee (Evelyn Woods)
00ac94ac8c
Add a further hack atop the cooldown delay hack to fix adjacent trap release
2020-12-14 17:25:15 -07:00
Eevee (Evelyn Woods)
c34aaadf06
Attempt, unsuccessfully, to implement ice block melting
2020-12-14 17:07:35 -07:00
Eevee (Evelyn Woods)
efd25294ac
Restore the notion of an out-of-turn move
...
This fixes a lot of replay sync issues with cloners; in CC2, actors
advance only one frame (1/3 tic) at a time, so when a cloned object
happens to get a turn later in the same tic that it was cloned, it only
ends up 1 frame ahead of everything else. Since actors can only begin
moves on tic-aligned frames, even though it does get where it was going
sooner, it has to wait for a frame before moving, so the advantage
doesn't change anything.
The problem is that LL counts movement in tics, not frames, so that kind
of bonus turn puts the clone an entire tic ahead which can gum things
up.
This is still not perfect, but it's much closer.
2020-12-14 17:05:01 -07:00
Eevee (Evelyn Woods)
f3f73a5e41
Move input handling into Level and clean it up a ton; add a bulk test gizmo
2020-12-14 17:02:14 -07:00
Eevee (Evelyn Woods)
0f5b8098f6
Split teleporting into its own pass, like Lynx
2020-12-13 02:23:14 -07:00
Eevee (Evelyn Woods)
90008c3a89
Make the player push blocks at decision time
...
It turns out the player explores all their decisions in a very physical
way, which is the real source of block slapping and also means the
player can push blocks before anything else can move, regardless of
actor order.
This fixes at least half a dozen CC1 replays, which is just
mindboggling.
2020-12-13 00:39:36 -07:00
Eevee (Evelyn Woods)
bd4c04c1d8
Fix wiring order; relax player/monster collision
2020-12-12 21:00:28 -07:00
Eevee (Evelyn Woods)
3a04b6276c
Go back to toggling green objects instantly
2020-12-12 19:22:04 -07:00
Eevee (Evelyn Woods)
4d23acb27e
Add on_approach; use it to erase animations and fix popdown floors
2020-12-12 19:00:58 -07:00
Eevee (Evelyn Woods)
077ac65650
Restore turn-based mode
2020-12-12 18:16:52 -07:00
Eevee (Evelyn Woods)
299b1578a7
Mostly revert actor loop reorg
...
I was right the first time, and I've proven it to myself now. I
originally made the change because I couldn't see any other way to fix
the ICEBERG replay from Steam CC1, but now, I do!
2020-12-12 17:57:47 -07:00
Eevee (Evelyn Woods)
8671bee08b
Run wiring thrice per tic; recognize some tiles have odd propagation rules
2020-12-11 22:49:23 -07:00
Eevee (Evelyn Woods)
410af788fc
Fix teleporters, and more generally out-of-turn movement
2020-12-11 20:58:50 -07:00
Eevee (Evelyn Woods)
6c2afd7e32
Fix flicker when pushing a block across multiple cells
2020-12-11 13:59:23 -07:00
Eevee (Evelyn Woods)
2f130861d6
Remove animation_{progress,speed} and fix interpolation
2020-12-11 13:56:41 -07:00
Eevee (Evelyn Woods)
b75253a249
Rearrange actor loop to put movement advancement at the end
...
I don't know why I ever thought this was a separate pass; I think it was
just the easiest way to make smooth scrolling work when I first
implemented it on like day 2. Turns out it wasn't ever correct and has
all manner of subtle implications I'll be sorting out for ages.
This does make the turn-based stuff //way// simpler, though.
2020-12-10 18:51:40 -07:00
Eevee (Evelyn Woods)
6063ea9fba
Wired tracks only switch on pulse; wired red teleports only work when powered
2020-12-09 21:07:14 -07:00
Eevee (Evelyn Woods)
db2a24319d
Fix lightning bolt; implement speed boots
2020-12-09 20:52:58 -07:00
Eevee (Evelyn Woods)
235cc79e8b
Add LL-specific exit poses for Lexy and Cerise
2020-12-09 20:22:35 -07:00
Eevee (Evelyn Woods)
90b583df44
In CC2 (and Lynx, for different reasons), clones are immediately nudged out of the cloner
2020-12-08 17:22:20 -07:00
Eevee (Evelyn Woods)
8428572def
Step in reverse order; allow pushing blocks on railroads; gliders ignore turtles
2020-12-06 16:29:07 -07:00
Eevee (Evelyn Woods)
54381370c0
Add timid teeth; move movement decisions onto tile types; improve doppelganger behavior
2020-12-06 16:16:04 -07:00
Eevee (Evelyn Woods)
cb62786470
Fix yellow teleport behavior (you pick up even if it itself is not blocked); play pickup sound
2020-12-03 22:43:24 -07:00
Eevee (Evelyn Woods)
caf4906176
Fix a crash when trying to drop from an empty inventory
2020-12-03 22:21:44 -07:00
Eevee (Evelyn Woods)
b97aaa81a9
Slime doesn't kill blobs; implement bribe; fix player size on level restart
2020-12-03 20:52:43 -07:00
Eevee (Evelyn Woods)
0cd1ea342d
Implement yellow teleport pickup behavior
2020-12-03 20:52:00 -07:00
Eevee (Evelyn Woods)
c1452e005f
Disable action buttons when appropriate; add inv overflow; partial CC1 support
2020-12-02 17:23:55 -07:00
Eevee (Evelyn Woods)
e51665b612
Add basic support for drop/cycle/swap
2020-12-02 17:18:54 -07:00
Eevee (Evelyn Woods)
8d197ce479
Add a basic implementation of doppelgangers
2020-12-02 15:03:13 -07:00
Eevee (Evelyn Woods)
f0680ce0c4
Cleaned up several tile properties; added railroad adjusting
2020-12-02 13:54:32 -07:00
Eevee (Evelyn Woods)
e7c9bbe846
Implement most of the railroad behavior
2020-11-30 09:08:55 -07:00
Eevee (Evelyn Woods)
ac6e33bb6c
Simplify blitting; fix arrow blitting; impl light switch; load more items
2020-11-25 01:14:15 -07:00
Eevee (Evelyn Woods)
5cb29c8f7d
Overhaul collision
...
Collision now uses bits and masks. The main upshot is that ghost and
ice/directional blocks collide much more correctly, now. And turtles
block fireballs.
Also, monsters can now move over "no" signs, and can trample the player
if she's standing on top of an item.
While I was at it, I finished implementing the "bestowal bow", an item
mod (same layer as the "no" sign) that allows any actor to pick up the
item in that tile.
2020-11-23 23:41:32 -07:00
Eevee (Evelyn Woods)
fb301b3b3e
Initialize direction when placing actor tiles in the editor
2020-11-23 22:18:40 -07:00
Eevee (Evelyn Woods)
39d463932b
Remove the "stuck" flag and fix all the repercussions of that
2020-11-23 21:35:28 -07:00
Eevee (Evelyn Woods)
e803af2fd2
Handle actors starting on force floors; partially implement item bestowal
2020-11-23 19:22:59 -07:00
Eevee (Evelyn Woods)
1b6bd68879
Bump undo buffer size to 30 seconds
2020-11-03 12:09:12 -07:00
Eevee (Evelyn Woods)
8ff0bd803a
Use a ring buffer for undo; don't pause when running out of undo during rewind
2020-11-03 11:57:16 -07:00