Commit Graph

237 Commits

Author SHA1 Message Date
Eevee
f0cd4d3c5a
Merge pull request #22 from Patashu/master
fix turn-based mode
2020-12-31 17:23:24 -07:00
Eevee (Evelyn Woods)
d700561c0f Add a cursor to the editor 2020-12-30 11:52:27 -07:00
Timothy Stiles
f6a79456e9 fix turn-based mode 2020-12-30 13:01:01 +11:00
Eevee (Evelyn Woods)
6b0bb9cb3d Prevent pushing a block that's already moving due to a slide push 2020-12-29 12:30:08 -07:00
Eevee (Evelyn Woods)
c475500bdb Add in a single-tic delay after a failed teleport 2020-12-29 11:42:41 -07:00
Eevee (Evelyn Woods)
819a2e2203 Make actors bonk on ice even if they weren't already sliding 2020-12-29 10:16:10 -07:00
Eevee (Evelyn Woods)
6c99752f37 Allow the hook to block monster movement at decision time 2020-12-29 09:03:40 -07:00
Eevee (Evelyn Woods)
41ab804f79 Prevent blocks from pushing sliding blocks, except frame blocks pushing dirt blocks 2020-12-29 08:30:55 -07:00
Eevee (Evelyn Woods)
63f09283ea Make actors explode when starting the level on a bomb 2020-12-29 07:21:18 -07:00
Eevee (Evelyn Woods)
0561e15d0a Move hooking to decision time while fixing the swivel following problem 2020-12-29 07:04:55 -07:00
Eevee (Evelyn Woods)
2c1d047f4b Don't let animations block actors with helmets 2020-12-28 15:03:40 -07:00
Eevee (Evelyn Woods)
f6f83a45f1 Add a teleport flash 2020-12-28 14:21:28 -07:00
Eevee (Evelyn Woods)
b72e20a4a5 Round the bonus down when halving it 2020-12-27 18:26:49 -07:00
Eevee (Evelyn Woods)
a2914cc291 In Lynx update mode, only tick an actor's cooldown after an extra move if that move succeeded 2020-12-27 17:32:55 -07:00
Eevee (Evelyn Woods)
2c9fbbba50 Make ghosts bonk on ice corners too 2020-12-27 09:32:37 -07:00
Eevee (Evelyn Woods)
b9f31b4170 Attempt to fix the swap button flickering like mad 2020-12-27 08:51:12 -07:00
Eevee (Evelyn Woods)
1fc8e35843 Run on_ready in reverse order, mostly so initial RFF directions are correct 2020-12-27 08:33:03 -07:00
Eevee (Evelyn Woods)
66ca5f5fff Prevent pickup up a fifth tool when unable to drop one (because it's a yellow teleport and you're not on floor) 2020-12-27 08:05:38 -07:00
Eevee (Evelyn Woods)
f30b9b34dd Prevent bumping tiles in a cell that's blocked by thin walls 2020-12-27 08:05:03 -07:00
Eevee (Evelyn Woods)
bf952433f1 Allow anything to pull blocks with the hook 2020-12-27 07:41:11 -07:00
Eevee (Evelyn Woods)
6ab3ff9b0b Fix treating a tile as wired if it had an adjacent wire with a tunnel running under it 2020-12-27 07:32:28 -07:00
Eevee (Evelyn Woods)
4e5b2f02d9 Make yellow tanks remember a yellow button press made while they were sliding 2020-12-27 07:20:33 -07:00
Eevee (Evelyn Woods)
6470575a7b Populate movement_cooldown for lit dynamite; guard against NaNs; check for moving blocks in bump mode 2020-12-27 05:41:03 -07:00
Eevee (Evelyn Woods)
c7815ba841 Move teleporter overriding to decision time; treat teleporting as a kind of slide; decouple speed from sliding 2020-12-27 05:40:06 -07:00
Eevee (Evelyn Woods)
adb0c4c869 Fix the search radius for orange buttons 2020-12-26 04:34:24 -07:00
Eevee (Evelyn Woods)
059a523347 Make ghosts erase fire even if they just got the boots from the same cell 2020-12-26 04:23:23 -07:00
Eevee (Evelyn Woods)
ab22c6ff3f Fix actors trying to reverse when bonking on normal force floors 2020-12-26 03:41:58 -07:00
Eevee (Evelyn Woods)
9c2809be29 Fix interpolation after the tic -> frame change 2020-12-26 03:41:35 -07:00
Eevee (Evelyn Woods)
0500518537 Move sliding back to arrive time, but force floor bonking to movement time 2020-12-26 03:15:00 -07:00
Eevee (Evelyn Woods)
0bb3f78a33 Give flame jets their own mini-pass 2020-12-26 02:03:39 -07:00
Eevee (Evelyn Woods)
86bf90ee89 Don't let the last player walk back out of the exit 2020-12-24 10:18:45 -07:00
Eevee (Evelyn Woods)
019f6a78bc Move hook-pulling code to fix several ordering issues 2020-12-24 09:29:25 -07:00
Eevee (Evelyn Woods)
d567a2553e Disallow pulling unpushable blocks; play a sound on bowling ball collision 2020-12-24 06:55:50 -07:00
Eevee (Evelyn Woods)
1a7dc3e737 Implement a couple more compat flags and fix some typos with the dialog 2020-12-24 06:30:22 -07:00
Eevee (Evelyn Woods)
2381bd38b9 Add compat switches for using the CC2 timing and update order
Other gameplay changes/fixes that crept in:

- Ghosts no longer pick up red keys

- Doppelgangers now read their movement directly from players, so no
  intermediate variables are necessary

- Spring mining is no longer possible

- Push recursion is detected and prevented

- Bowling balls will also blow up anything that runs into them
2020-12-23 04:30:10 -07:00
Eevee (Evelyn Woods)
1aa406fc7b Move sliding effects to decision time 2020-12-21 03:50:03 -07:00
Eevee (Evelyn Woods)
bf743caee5 Fix regression with dropping items on force floors 2020-12-21 00:34:31 -07:00
Eevee (Evelyn Woods)
6ea46c238c Fix doppelganger moves lingering after a player switch/transmog 2020-12-21 00:29:14 -07:00
Eevee (Evelyn Woods)
42dd4b9ce6 Make ghosts with fire boots erase fire and blobs not move between canopies 2020-12-21 00:21:32 -07:00
Eevee (Evelyn Woods)
151f66a0fb Make blobs spread slime onto floor 2020-12-21 00:05:12 -07:00
Eevee (Evelyn Woods)
b0aeee6ff0 Allow swapping and cycling even while sliding 2020-12-21 00:04:51 -07:00
Eevee (Evelyn Woods)
74eaab3fde Allow disabling undo for circuitry, too 2020-12-19 21:21:28 -07:00
Andrew Ekstedt
8986a497fd Disable undo during bulk testing
Undo generates a lot of garbage. Faster not to.

CC1 bulk test on my laptop:

Firefox 77 speeds up from 61s to 41s
Chrome barely moves, from 34s to 28s
2020-12-19 19:12:28 -08:00
Eevee (Evelyn Woods)
a413d1afc2 Fix bowling balls to start rolling immediately 2020-12-19 19:25:32 -07:00
Eevee (Evelyn Woods)
86c4561647 Add a basic implementation of the hook 2020-12-19 18:43:30 -07:00
Eevee (Evelyn Woods)
f6bf33274f Fix some collision issues with ghosts and timing of dynamite 2020-12-19 18:24:30 -07:00
Eevee (Evelyn Woods)
aa0bb5cbc2 Bowling balls still blow up actors when sliding 2020-12-19 17:33:26 -07:00
Eevee (Evelyn Woods)
148beb7d74 Implement all-players-exit behavior; touch up locks, buttons, logic gates; fix demo saving 2020-12-19 17:16:50 -07:00
Eevee (Evelyn Woods)
78f59b38c1 Rewrite wiring code and fix basically all issues with it; faster, undoable, etc. 2020-12-18 19:58:12 -07:00
Eevee (Evelyn Woods)
48f085d0df Remove Level.cells in favor of linear_cells 2020-12-17 15:51:57 -07:00
Eevee (Evelyn Woods)
7e262feeb6 Delete some old code 2020-12-16 21:24:03 -07:00
Eevee (Evelyn Woods)
6aed1fa38e Improve rotation of frame blocks on railroads 2020-12-16 21:23:37 -07:00
Eevee (Evelyn Woods)
cace6d4180 Allow CC2 actions anytime the player can move, including on force floors 2020-12-16 20:53:42 -07:00
Eevee (Evelyn Woods)
d4da572940 Fix rovers once and for all; make helmet work more often; rename some stuff; simplify attempt_step 2020-12-16 20:05:36 -07:00
Eevee (Evelyn Woods)
7cf92f7841 Set slide mode twice, to handle the obscure case of grabbing cleats on ice 2020-12-16 14:59:40 -07:00
Eevee (Evelyn Woods)
408e4cd9f6 Yellow tanks give up if blocked 2020-12-16 14:28:11 -07:00
Eevee (Evelyn Woods)
b42b091181 Fix yellow tank timing; make ghosts go through doors, not stamp dirt 2020-12-16 14:15:32 -07:00
Eevee (Evelyn Woods)
6587cbf7f0 Fix detecting presses of action keys, again 2020-12-16 01:39:17 -07:00
Eevee (Evelyn Woods)
a91d7f24a1 Fix when we remember the player's move 2020-12-16 01:14:49 -07:00
Eevee (Evelyn Woods)
62eb1a86e4 Fix some minor wire bugs: NOT/counter/pink button power drawing, circuit block motion, nested wire tunnels 2020-12-15 22:57:32 -07:00
Eevee (Evelyn Woods)
daa3581be0 Fix pressing CC2 actions while moving 2020-12-15 21:14:38 -07:00
Eevee (Evelyn Woods)
25b4b32f94 Add teleport overriding and seriously clean up teleport code 2020-12-15 16:44:37 -07:00
Eevee (Evelyn Woods)
7c82a4cdf9 Only do CC2 actions per press, not per held tic 2020-12-15 01:07:02 -07:00
Eevee (Evelyn Woods)
bf81738e19 Partly implement helmet; get rover very close to correct (?) 2020-12-15 00:44:07 -07:00
Eevee (Evelyn Woods)
55abe8b53a Allow the bowling ball to slide normally 2020-12-15 00:26:00 -07:00
Eevee (Evelyn Woods)
f858668ca8 Clumsily teach bowling balls to destroy actors 2020-12-15 00:10:23 -07:00
Eevee (Evelyn Woods)
2d7df413ee Allow ghosts to pass through thin walls 2020-12-14 23:59:38 -07:00
Eevee (Evelyn Woods)
3e18e38f15 Add rough implementations of dynamite and bowling ball 2020-12-14 23:25:48 -07:00
Eevee (Evelyn Woods)
bf3c501353 Fix yellow tank behavior to be faux simultaneous 2020-12-14 23:14:31 -07:00
Eevee (Evelyn Woods)
a529414e42 Cycle an RFF after a failed override; move slide turnaround to move phase 2020-12-14 22:06:42 -07:00
Eevee (Evelyn Woods)
a865647eae Non-players move instantly while sliding 2020-12-14 17:52:59 -07:00
Eevee (Evelyn Woods)
f02fa1a9bb Split up the wiring updates 2020-12-14 17:42:31 -07:00
Eevee (Evelyn Woods)
00ac94ac8c Add a further hack atop the cooldown delay hack to fix adjacent trap release 2020-12-14 17:25:15 -07:00
Eevee (Evelyn Woods)
c34aaadf06 Attempt, unsuccessfully, to implement ice block melting 2020-12-14 17:07:35 -07:00
Eevee (Evelyn Woods)
efd25294ac Restore the notion of an out-of-turn move
This fixes a lot of replay sync issues with cloners; in CC2, actors
advance only one frame (1/3 tic) at a time, so when a cloned object
happens to get a turn later in the same tic that it was cloned, it only
ends up 1 frame ahead of everything else.  Since actors can only begin
moves on tic-aligned frames, even though it does get where it was going
sooner, it has to wait for a frame before moving, so the advantage
doesn't change anything.

The problem is that LL counts movement in tics, not frames, so that kind
of bonus turn puts the clone an entire tic ahead which can gum things
up.

This is still not perfect, but it's much closer.
2020-12-14 17:05:01 -07:00
Eevee (Evelyn Woods)
f3f73a5e41 Move input handling into Level and clean it up a ton; add a bulk test gizmo 2020-12-14 17:02:14 -07:00
Eevee (Evelyn Woods)
0f5b8098f6 Split teleporting into its own pass, like Lynx 2020-12-13 02:23:14 -07:00
Eevee (Evelyn Woods)
90008c3a89 Make the player push blocks at decision time
It turns out the player explores all their decisions in a very physical
way, which is the real source of block slapping and also means the
player can push blocks before anything else can move, regardless of
actor order.

This fixes at least half a dozen CC1 replays, which is just
mindboggling.
2020-12-13 00:39:36 -07:00
Eevee (Evelyn Woods)
bd4c04c1d8 Fix wiring order; relax player/monster collision 2020-12-12 21:00:28 -07:00
Eevee (Evelyn Woods)
3a04b6276c Go back to toggling green objects instantly 2020-12-12 19:22:04 -07:00
Eevee (Evelyn Woods)
4d23acb27e Add on_approach; use it to erase animations and fix popdown floors 2020-12-12 19:00:58 -07:00
Eevee (Evelyn Woods)
077ac65650 Restore turn-based mode 2020-12-12 18:16:52 -07:00
Eevee (Evelyn Woods)
299b1578a7 Mostly revert actor loop reorg
I was right the first time, and I've proven it to myself now.  I
originally made the change because I couldn't see any other way to fix
the ICEBERG replay from Steam CC1, but now, I do!
2020-12-12 17:57:47 -07:00
Eevee (Evelyn Woods)
8671bee08b Run wiring thrice per tic; recognize some tiles have odd propagation rules 2020-12-11 22:49:23 -07:00
Eevee (Evelyn Woods)
410af788fc Fix teleporters, and more generally out-of-turn movement 2020-12-11 20:58:50 -07:00
Eevee (Evelyn Woods)
6c2afd7e32 Fix flicker when pushing a block across multiple cells 2020-12-11 13:59:23 -07:00
Eevee (Evelyn Woods)
2f130861d6 Remove animation_{progress,speed} and fix interpolation 2020-12-11 13:56:41 -07:00
Eevee (Evelyn Woods)
b75253a249 Rearrange actor loop to put movement advancement at the end
I don't know why I ever thought this was a separate pass; I think it was
just the easiest way to make smooth scrolling work when I first
implemented it on like day 2.  Turns out it wasn't ever correct and has
all manner of subtle implications I'll be sorting out for ages.

This does make the turn-based stuff //way// simpler, though.
2020-12-10 18:51:40 -07:00
Eevee (Evelyn Woods)
6063ea9fba Wired tracks only switch on pulse; wired red teleports only work when powered 2020-12-09 21:07:14 -07:00
Eevee (Evelyn Woods)
db2a24319d Fix lightning bolt; implement speed boots 2020-12-09 20:52:58 -07:00
Eevee (Evelyn Woods)
235cc79e8b Add LL-specific exit poses for Lexy and Cerise 2020-12-09 20:22:35 -07:00
Eevee (Evelyn Woods)
90b583df44 In CC2 (and Lynx, for different reasons), clones are immediately nudged out of the cloner 2020-12-08 17:22:20 -07:00
Eevee (Evelyn Woods)
8428572def Step in reverse order; allow pushing blocks on railroads; gliders ignore turtles 2020-12-06 16:29:07 -07:00
Eevee (Evelyn Woods)
54381370c0 Add timid teeth; move movement decisions onto tile types; improve doppelganger behavior 2020-12-06 16:16:04 -07:00
Eevee (Evelyn Woods)
cb62786470 Fix yellow teleport behavior (you pick up even if it itself is not blocked); play pickup sound 2020-12-03 22:43:24 -07:00
Eevee (Evelyn Woods)
caf4906176 Fix a crash when trying to drop from an empty inventory 2020-12-03 22:21:44 -07:00
Eevee (Evelyn Woods)
b97aaa81a9 Slime doesn't kill blobs; implement bribe; fix player size on level restart 2020-12-03 20:52:43 -07:00
Eevee (Evelyn Woods)
0cd1ea342d Implement yellow teleport pickup behavior 2020-12-03 20:52:00 -07:00
Eevee (Evelyn Woods)
c1452e005f Disable action buttons when appropriate; add inv overflow; partial CC1 support 2020-12-02 17:23:55 -07:00
Eevee (Evelyn Woods)
e51665b612 Add basic support for drop/cycle/swap 2020-12-02 17:18:54 -07:00