Commit Graph

251 Commits

Author SHA1 Message Date
Timothy Stiles
e134b4cbd9 Implement the Dormant Lava
Acts like dirt. However, fireballs will enter it and turn it into Fire in the process.
2021-02-06 16:07:10 +11:00
Timothy Stiles
8ffc6e1127 implement the Halo
Protects the player from death once, destroying the would-be killer in the process.
2021-02-06 12:00:45 +11:00
Timothy Stiles
4b63b4f65f global cyclers don't cycle ANY global cycler's surrounding tiles 2021-02-05 16:15:53 +11:00
Timothy Stiles
81fd712adc global cyclers don't cycle their surrounding tiles, just everythng else 2021-02-05 15:49:42 +11:00
Timothy Stiles
bddde32325 implement the Global Cycler
When activated, every terrain/item on the surrounding four tiles in the entire level becomes the terrain/item one clockwise. Adjacent tiles with a 'no sign' on them are ignored. Two of the same tile in a row mean that tile will not be transformed and will stay as-is.
2021-02-05 15:26:00 +11:00
Timothy Stiles
9b76c6b9ce implement the Terraformer
The Terraformer is like a clone machine for everything that isn't an actor. It copies the terrain (and item) behind it to in front of it when powered.
2021-02-05 14:41:11 +11:00
Eevee (Evelyn Woods)
b87ce730f2 Don't blow up players that start on mines by default; fixes CCLP4 #38 2021-01-25 16:54:09 -07:00
Eevee (Evelyn Woods)
884d6d9164 Restore manually-saved doppelganger behavior, to make it work with undo 2021-01-25 12:29:18 -07:00
Eevee (Evelyn Woods)
0c774d343e Fix several renderer interpolation bugs 2021-01-22 09:12:02 -07:00
Eevee (Evelyn Woods)
134270e3e3 Add a couple CC1 compat flags 2021-01-20 14:45:30 -07:00
Eevee (Evelyn Woods)
75d7691925 Add some more sound effects 2021-01-20 13:42:27 -07:00
Eevee (Evelyn Woods)
1e38ccdc30 Fix door collision to act like dirt and not check has_inventory (fixes #29) 2021-01-17 23:21:12 -07:00
Eevee (Evelyn Woods)
32a5bc31bb Fix dynamite leaving fire under actors beneath canopies (fixes #27) 2021-01-16 20:56:16 -07:00
Eevee (Evelyn Woods)
6a2d6d608d Disable animation on inactive red teleporters and transmogrifiers (fixes #28) 2021-01-16 20:53:30 -07:00
Eevee (Evelyn Woods)
bb7c468174 Finish special-ization of tileset defs; add depressed versions of buttons 2021-01-13 03:33:43 -07:00
Eevee (Evelyn Woods)
a2ec070a32 Play an explosion sound when a flame jet destroys something 2021-01-10 14:45:00 -07:00
Eevee (Evelyn Woods)
c60158cc47 Ensure ghosts can never drown 2021-01-08 15:47:39 -07:00
Eevee (Evelyn Woods)
30c17c0c8b Fix undo failure after being killed by a cloner; ensure the failure reason is assigned to the right player 2021-01-08 15:16:25 -07:00
Eevee (Evelyn Woods)
560fd93c8b Reveal popdown floors when there's an item on them, too 2021-01-08 15:01:30 -07:00
Eevee (Evelyn Woods)
f35da9cc2b Finally populate the options dialog, with volume controls and tileset selection 2021-01-06 19:04:28 -07:00
Eevee (Evelyn Woods)
3d0142310e Spawn an explosion when destroying an actor in fire 2021-01-05 22:23:47 -07:00
Eevee (Evelyn Woods)
b5b7ccbc46 Move lit dynamite to the actor layer so it destroys itself again 2021-01-05 21:04:20 -07:00
Eevee (Evelyn Woods)
aed96c8e41 Add a bunch of minor rendering stuff
- Added the active player background

- Added bomb fuses (though LL doesn't use them)

- Added CC2-style double-size blob and walker (though LL doesn't use them)

- Added the rover's directional overlay

- Added custom push animations

- Added custom bouncing heart animations

- Added a puff when opening a door or socket, or revealing a fake floor

- Fixed the rover's animations being a bit mixed up

- Fixed player walk animations occasionally being glitchy

- Touched up the fake floor x-ray tile

- Touched up the canopy x-ray tile

- Touched up the purple ball's shadows

- Touched up the transmogrifier and transmogrify flash
2021-01-05 17:10:21 -07:00
Eevee (Evelyn Woods)
a72ec8c476 Fix undoing dropping a bowling ball; make bowling balls explode at level edge 2021-01-03 19:31:59 -07:00
Eevee (Evelyn Woods)
323ed3ee18 Refactor to using cells with fixed slots
This better matches CC2 behavior and also makes some very common
operations, like grabbing a cell's actor or terrain, way faster.

It also allows me to efficiently implement CC2's layer order when
checking for collisions; thin walls are checked before terrain, and
actors only afterwards.  The upshot is that bowling balls no longer
destroy stuff on the other side of a thin wall!

I also did some minor optimizing, mostly by turning loops over an entire
cell's contents into checks for a single layer; Chromium now performs a
bulk test about 30% faster.

Downsides of this change:
- All kinds of stuff may have broken!
- It'll be a little difficult to ever emulate MSCC's curious behavior
  when stacking terrain on top of items or other terrain.  But not
  impossible.
- It'll be far more difficult to emulate buggy Lynx (or maybe it's just
  Tile World?) behavior where some combination of cloners and teleports
  allow a ton of monsters to accumulate in a few cells.  I guess I
  wasn't planning on doing that anyway.
2021-01-03 17:19:27 -07:00
Eevee (Evelyn Woods)
cff756597c Fix a few places where two tiles on the same layer could coexist in a cell 2021-01-03 15:18:53 -07:00
Eevee (Evelyn Woods)
fe7731efe7 Fix minor issues: ghosts don't affect popwalls, voodoo tiles shouldn't crash, on_bump is unused 2021-01-03 14:06:41 -07:00
Eevee (Evelyn Woods)
d1646532d5 Draw the countdown frames for the time bomb, and improve its artwork 2021-01-03 13:20:28 -07:00
Eevee (Evelyn Woods)
0e1bd91075 Add a bunch more sound effects 2021-01-03 13:07:15 -07:00
Eevee (Evelyn Woods)
b08750696e Implement replay-compatible blob transmogrifying 2021-01-02 19:50:03 -07:00
Eevee (Evelyn Woods)
ed6a98392d Fix the fix for bowling balls destroying players 2021-01-02 17:42:39 -07:00
Eevee (Evelyn Woods)
6c2602246e Allow rovers to enter popwalls and fake walls 2021-01-02 17:16:27 -07:00
Eevee (Evelyn Woods)
c9bcc92bdf Prevent ghosts from toggling swivels 2021-01-02 16:59:20 -07:00
Eevee (Evelyn Woods)
6d519cfa0a Handle a player blowing themselves up with dynamite 2021-01-02 12:23:53 -07:00
Eevee (Evelyn Woods)
69d62f8266 Fix collision masks for dynamite and bowling balls 2021-01-02 12:19:52 -07:00
Eevee (Evelyn Woods)
e277a1363e Add a transmogrify sparkle 2021-01-01 21:27:10 -07:00
Eevee (Evelyn Woods)
a41baee3fc Fix this fix to player fixing whatever 2021-01-01 20:18:03 -07:00
Eevee (Evelyn Woods)
2673f7f9f8 Don't switch players when a non-active player exits 2021-01-01 20:10:00 -07:00
Eevee (Evelyn Woods)
d77b25c7c1 Wildly guess about how blob transmogrification might use the PRNG 2021-01-01 20:09:44 -07:00
Eevee (Evelyn Woods)
b9a311a18c Merge thin walls into a single tile; split "overlay" layer into correct CC2 parts 2020-12-29 19:29:22 -07:00
Eevee (Evelyn Woods)
1c5f63b61b Add a new experimental tile: sand 2020-12-29 17:08:51 -07:00
Eevee (Evelyn Woods)
be769b7dc8 Clean up doppelganger collision; monsters block doppelgangers, but players and dopps don't block each other 2020-12-29 11:34:51 -07:00
Eevee (Evelyn Woods)
63f09283ea Make actors explode when starting the level on a bomb 2020-12-29 07:21:18 -07:00
Eevee (Evelyn Woods)
f54edf8692 Fix the way force floors alter actors' movement when flipping under CC2 rules 2020-12-28 15:03:25 -07:00
Eevee (Evelyn Woods)
f6f83a45f1 Add a teleport flash 2020-12-28 14:21:28 -07:00
Eevee (Evelyn Woods)
1e79704f70 Add more experimental tiles: gates and a skeleton key (also some tileset touchups) 2020-12-28 14:00:47 -07:00
Eevee (Evelyn Woods)
dee46b77df Fix black buttons to /always/ separate horizontal and vertical wires 2020-12-28 06:53:19 -07:00
Eevee (Evelyn Woods)
d10cba7935 Make bowling balls not detonate if bumped by an actor who can't enter the cell 2020-12-27 09:33:02 -07:00
Eevee (Evelyn Woods)
8211da6cc3 Make gravel and dirt also block doppelganger Cerise 2020-12-27 07:28:38 -07:00
Eevee (Evelyn Woods)
4e5b2f02d9 Make yellow tanks remember a yellow button press made while they were sliding 2020-12-27 07:20:33 -07:00