Eevee (Evelyn Woods)
ada36e8d61
Implement sokoban blocks
2021-03-07 00:07:18 -07:00
Eevee (Evelyn Woods)
1f2a58d21c
Add support for headless bulk testing
2021-03-06 12:39:16 -07:00
Timothy Stiles
4ee724030c
Implement Glass block
...
Similar to a dirt block, but stores the first item it moves over, dropping it when destroyed and cloning it in a cloning machine. Has ice block/frame block collision. Turns into floor in water. Doesn't have dirt block immunities.
2021-02-19 18:21:29 +11:00
Timothy Stiles
c7af08b694
nix global cycler, terraformer and dormant lava
2021-02-19 08:48:21 +11:00
Timothy Stiles
e866710af6
turntables can have wires run to them like blue teles
2021-02-16 16:44:38 +11:00
Timothy Stiles
62a3ed99aa
Implement Blue teleporter exit
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A blue teleporter for all intents and purposes except it can only be exited, not entered.
2021-02-16 16:21:12 +11:00
Timothy Stiles
e0004fb840
Implement Dash Floor
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Anything walking on it moves at double speed.
2021-02-16 15:10:05 +11:00
Timothy Stiles
8cbba99c0c
Implement Item Lock
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When placed atop an item, you must have that item to enter the tile. When you do, pay the item and destroy the item lock. Also can be placed on top of a bonus, and you must pay that amount of bonus to enter.
2021-02-15 21:27:56 +11:00
Timothy Stiles
11747f0d6e
Implement Diode
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Emits power only when receiving power. (Effectively, this delays power by one frame.)
Also I made it so circuit blocks clone properly
2021-02-14 19:54:53 +11:00
Timothy Stiles
20dad5c76a
Implement Boulder
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Similar to a dirt block, but rolls when pushed. Boulders transfer momentum to each other. Has ice block/frame block collision. Turns into gravel in water. Spreads slime.
2021-02-14 18:38:56 +11:00
Timothy Stiles
7bcb1ac018
Implement Spikes
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Stops players (and doppelgangers) unless they have hiking boots. Everything else can pass.
2021-02-14 17:04:21 +11:00
Timothy Stiles
dece34f365
implement x5 Bonus
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also make it so bonuses of 1mil+ are rendered reasonably in-game
(100bil+ starts breaking the results screen but I think that's lower priority)
2021-02-14 16:43:59 +11:00
Timothy Stiles
f64302f324
Implement Cracked Ice
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Cracked Ice: Turns into water when something steps off of it (except ghosts).
Also had to implement slide_ignores/item_slide_ignores since I needed a way to ignore static aspects of the tile without preventing its functions from being called. there's probably a better way IDK
2021-02-14 15:48:20 +11:00
Timothy Stiles
c27af789cb
Implement Hole and Cracked Floor
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Hole: A bottomless pit. Destroys everything (except ghosts).
Cracked Floor: Turns into a hole when something steps off of it (except ghosts).
2021-02-14 15:12:21 +11:00
Timothy Stiles
1f6c86c146
Implement Electrified Floor
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Conducts power (like a blue teleporter). While powered, destroys anything not wearing lightning boots (except dirt blocks).
2021-02-14 14:22:28 +11:00
Timothy Stiles
1040646393
implement the Turntable
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Rotates anything entering this tile (counter)clockwise. Frame blocks are rotated too. If connected to wire, only functions while receiving power.
2021-02-07 21:47:52 +11:00
Timothy Stiles
e63544ec55
fix saving
2021-02-07 10:14:18 +11:00
Timothy Stiles
0100f1e12c
spaceify
2021-02-06 16:07:40 +11:00
Timothy Stiles
e134b4cbd9
Implement the Dormant Lava
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Acts like dirt. However, fireballs will enter it and turn it into Fire in the process.
2021-02-06 16:07:10 +11:00
Timothy Stiles
8ffc6e1127
implement the Halo
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Protects the player from death once, destroying the would-be killer in the process.
2021-02-06 12:00:45 +11:00
Eevee (Evelyn Woods)
f35da9cc2b
Finally populate the options dialog, with volume controls and tileset selection
2021-01-06 19:04:28 -07:00
Eevee (Evelyn Woods)
6fc4f6b58f
Change StoredCell to also be layered, and update the editor to match
2021-01-03 17:44:16 -07:00
Eevee (Evelyn Woods)
323ed3ee18
Refactor to using cells with fixed slots
...
This better matches CC2 behavior and also makes some very common
operations, like grabbing a cell's actor or terrain, way faster.
It also allows me to efficiently implement CC2's layer order when
checking for collisions; thin walls are checked before terrain, and
actors only afterwards. The upshot is that bowling balls no longer
destroy stuff on the other side of a thin wall!
I also did some minor optimizing, mostly by turning loops over an entire
cell's contents into checks for a single layer; Chromium now performs a
bulk test about 30% faster.
Downsides of this change:
- All kinds of stuff may have broken!
- It'll be a little difficult to ever emulate MSCC's curious behavior
when stacking terrain on top of items or other terrain. But not
impossible.
- It'll be far more difficult to emulate buggy Lynx (or maybe it's just
Tile World?) behavior where some combination of cloners and teleports
allow a ton of monsters to accumulate in a few cells. I guess I
wasn't planning on doing that anyway.
2021-01-03 17:19:27 -07:00
Eevee (Evelyn Woods)
0d35274d6a
Add support for loading CC2 ZIPs, and parse out C2G game titles
2021-01-01 15:26:33 -07:00
Eevee (Evelyn Woods)
f5b1b4a83d
Make multi-hints readable by CC2
2021-01-01 14:46:05 -07:00
Eevee (Evelyn Woods)
746300a514
Add support for encoding thin walls/canopies; add them to the editor; add support for additive drawing
2020-12-29 20:12:54 -07:00
Eevee (Evelyn Woods)
b9a311a18c
Merge thin walls into a single tile; split "overlay" layer into correct CC2 parts
2020-12-29 19:29:22 -07:00
Eevee (Evelyn Woods)
a0b34217b4
Implement the goofy CC2 "open trap" tile
2020-12-24 09:44:29 -07:00
Eevee (Evelyn Woods)
148beb7d74
Implement all-players-exit behavior; touch up locks, buttons, logic gates; fix demo saving
2020-12-19 17:16:50 -07:00
Eevee (Evelyn Woods)
d4da572940
Fix rovers once and for all; make helmet work more often; rename some stuff; simplify attempt_step
2020-12-16 20:05:36 -07:00
Eevee (Evelyn Woods)
07c9a83f75
Fix crash with teeth and Cerise
2020-12-15 00:48:28 -07:00
Eevee (Evelyn Woods)
8b60a44b09
Fix loading of the initial entry direction for railroads
2020-12-14 23:39:07 -07:00
Eevee (Evelyn Woods)
e4ab7dde86
Fix loading custom floors with junk in their modifier's high nybble
2020-12-14 22:06:01 -07:00
Eevee (Evelyn Woods)
189ab96e3c
C2G strings can be empty
2020-12-13 23:56:13 -07:00
Eevee (Evelyn Woods)
1c9dee1213
Add support for recording replays, with a bunch of refactoring along the way
2020-12-13 20:36:12 -07:00
Eevee (Evelyn Woods)
df14b62b94
Auto-grow the map save buffer when necessary; do less slicing
2020-12-13 16:09:04 -07:00
Eevee (Evelyn Woods)
5e6784c235
Fix encoding and decoding of swivels
2020-12-13 15:56:24 -07:00
Eevee (Evelyn Woods)
cfdbe0705a
Add even faster playback options; fix some demo decoding bugs
2020-12-12 00:22:51 -07:00
Eevee (Evelyn Woods)
c17169f49d
Rearranged debug panel a bit; added progress bar for replay playback
2020-12-11 22:15:39 -07:00
Eevee (Evelyn Woods)
0f0c7437a6
Allow rewinding a replay without desyncing it
2020-12-11 21:14:19 -07:00
Eevee (Evelyn Woods)
81f7e7fd64
Add encodings for the gift bow and circuit block
2020-12-10 13:51:15 -07:00
Eevee (Evelyn Woods)
823fe4de37
bestowal_bow => gift_bow, directional_block => frame_block
2020-12-10 13:28:40 -07:00
Eevee (Evelyn Woods)
35f040c8d7
Implement saving of logic gates and directional blocks
2020-12-07 21:15:18 -07:00
Eevee (Evelyn Woods)
54381370c0
Add timid teeth; move movement decisions onto tile types; improve doppelganger behavior
2020-12-06 16:16:04 -07:00
Eevee (Evelyn Woods)
30062485ab
Fix hint saving
2020-12-03 21:38:39 -07:00
Eevee (Evelyn Woods)
87ac6f94a3
Editor: More tiles; more metadata; save hints, more or less
2020-12-03 21:19:47 -07:00
Eevee (Evelyn Woods)
0885bfc9d2
Make hook load, canopy work, and force floors reverse with gray button
2020-12-03 17:48:24 -07:00
Eevee (Evelyn Woods)
411005eaa6
Editor: Stub out support for actually saving levels
2020-12-03 15:40:44 -07:00
Eevee (Evelyn Woods)
89ae9aa4a3
Fix C2M compression occasionally losing the last byte
2020-12-03 15:39:11 -07:00
Eevee (Evelyn Woods)
8d197ce479
Add a basic implementation of doppelgangers
2020-12-02 15:03:13 -07:00