Commit Graph

173 Commits

Author SHA1 Message Date
Eevee (Evelyn Woods)
bb50189644 Actors who start on traps should start the level trapped 2020-09-07 14:38:31 -06:00
Eevee (Evelyn Woods)
de98ba1a60 Creatures also block blocks 2020-09-07 13:21:28 -06:00
Eevee (Evelyn Woods)
bdf0caf4e7 Force a move on anything released from a trap 2020-09-07 13:14:43 -06:00
Eevee (Evelyn Woods)
2b07254d70 Fix undoing of slide moves 2020-09-05 19:50:09 -06:00
Eevee (Evelyn Woods)
9197061096 Don't stop when hitting a wall on a force floor 2020-09-05 19:41:36 -06:00
Eevee (Evelyn Woods)
8b18ce37fb Touch up the OpenGraph preview image 2020-09-05 19:19:21 -06:00
Eevee (Evelyn Woods)
136fa432e3 Prevent pushing a block off a cloner 2020-09-05 19:19:08 -06:00
Eevee (Evelyn Woods)
2096c42dbf Add clone blocks to the Tile World layout 2020-09-05 18:43:59 -06:00
Eevee (Evelyn Woods)
5361cff70a Give blocks a speed so they behave correctly when moving on their own (via ice, clone, etc) 2020-09-05 18:20:26 -06:00
Eevee (Evelyn Woods)
3d6dca2440 Fix blocks sliding on ice and also squishing the player 2020-09-05 17:57:48 -06:00
Eevee (Evelyn Woods)
4ccf17120b Fix turning around when hitting a wall on an ice corner 2020-09-05 17:47:33 -06:00
Eevee (Evelyn Woods)
a43b7e1d37 Wire up the "change pack" button 2020-09-05 17:37:11 -06:00
Eevee (Evelyn Woods)
06c4733e3f Make suction boots apply to all-way force floors 2020-09-05 17:31:11 -06:00
Eevee (Evelyn Woods)
077999de57 Fix restart 2020-09-05 17:30:41 -06:00
Eevee (Evelyn Woods)
444b16a05d Add OpenGraph tags 2020-09-05 17:24:34 -06:00
Eevee (Evelyn Woods)
34eb0dae6c Scale sidebar text a little better 2020-09-05 17:21:16 -06:00
Eevee (Evelyn Woods)
b01601fab6 Correctly identify DAT files; don't render editor when not in use 2020-09-05 17:17:59 -06:00
Eevee (Evelyn Woods)
bd526059f7 Unbreak opening CCLP1 (oops) 2020-09-05 17:11:34 -06:00
Eevee (Evelyn Woods)
6f6f0fab48 Finally support "uploading" your own levels 2020-09-05 17:10:52 -06:00
Eevee (Evelyn Woods)
dea7a7b754 Add a splash screen and the beginning of an editor 2020-09-05 16:21:31 -06:00
Eevee (Evelyn Woods)
25989fc75b Limit the undo stack to 200 tics 2020-09-03 13:55:19 -06:00
Eevee (Evelyn Woods)
8384b8d268 Auto-pause when losing focus 2020-09-03 13:53:22 -06:00
Eevee (Evelyn Woods)
ea31abe7a6 Change the viewport default size back to 9x9 2020-09-03 13:50:59 -06:00
Eevee (Evelyn Woods)
caf695acfe Put thin walls on the terrain layer for now 2020-09-03 10:44:19 -06:00
Eevee (Evelyn Woods)
8309b80342 Fix draw order of tiles in a cell once and for all 2020-09-03 10:39:19 -06:00
Eevee (Evelyn Woods)
15d3d43b76 Let's just guarantee that tic_offset is never 1 2020-09-03 10:31:46 -06:00
Eevee (Evelyn Woods)
bd57f686c7 Fix walk animation speed; fix occasional camera hiccups 2020-09-03 10:28:34 -06:00
Eevee (Evelyn Woods)
041d0223c7 Make ignoring work on sliding tiles again 2020-09-03 10:28:17 -06:00
Eevee (Evelyn Woods)
4972b0bc82 Fix teeth behavior to match CC2 2020-09-03 10:11:26 -06:00
Eevee (Evelyn Woods)
2df8607243 Fixed several issues with animation and movement; quick stab at replay UI
- Animation now has its own timer and isn't linked to movement cooldown,
  which is good for blocks since they don't have movement cooldown

- Destroyed actors don't crash the game again (oops)

- Slide and cooldown handling was reshuffled to better support the CC2
  approach of landing on tiles with a delay; in particular, you move at
  double speed on sliding tiles again!

- Demo playback got some rough UI so I don't have to keep editing the
  source code to decide whether to play a demo
2020-09-03 09:46:37 -06:00
Eevee (Evelyn Woods)
bee6ba4c80 Fix CC2 encoding of S/E thin walls 2020-09-03 09:46:06 -06:00
Eevee (Evelyn Woods)
a36ca20b26 End replays at 0xFF; ignore P2's input; delete old comments 2020-09-03 09:45:51 -06:00
Eevee (Evelyn Woods)
44978490ed Round to the pixel grid when drawing 2020-09-03 09:44:49 -06:00
Eevee (Evelyn Woods)
13dc5f73b1 Start to split out the renderer and add support for smooth scrolling 2020-09-03 07:36:05 -06:00
Eevee (Evelyn Woods)
8d89f7d9dd Finish removing 'doomed'; remove Cell.each 2020-09-02 05:26:59 -06:00
Eevee (Evelyn Woods)
0ba5ecc7e3 Implement (PARTIAL) undo; remove 'doomed'; fix a few small tile bugs 2020-09-02 05:20:23 -06:00
Eevee (Evelyn Woods)
1cc631c27e Load custom trap/cloner connections from CC1 .DAT levels 2020-09-01 09:48:17 -06:00
Eevee (Evelyn Woods)
7d9426c8e7 Add license 2020-09-01 07:45:32 -06:00
Eevee (Evelyn Woods)
5416167192 Disallow cloning when the target tile is blocked 2020-09-01 07:40:52 -06:00
Eevee (Evelyn Woods)
060895c5ba Fix rendering of thin walls using a CC2 tileset 2020-09-01 07:36:14 -06:00
Eevee (Evelyn Woods)
4d6d835895 Implement walkers, blobs, and teeth 2020-09-01 07:01:02 -06:00
Eevee (Evelyn Woods)
aa7952a3dd Improve dialog styling; add about text; stub out options 2020-09-01 06:46:29 -06:00
Eevee (Evelyn Woods)
c8bdf121d0 Auto-size the game to fit the browser window 2020-09-01 05:51:26 -06:00
Eevee (Evelyn Woods)
9dccb310e0 Implement random force floors 2020-09-01 05:26:25 -06:00
Eevee (Evelyn Woods)
7a9bc725d4 Implement blue teleporters 2020-09-01 05:15:50 -06:00
Eevee (Evelyn Woods)
cd7a328963 Delete the demo scrubber; complex and not very useful 2020-09-01 05:01:48 -06:00
Eevee (Evelyn Woods)
ab377f6593 Fix demo playback (!): bumping doesn't cause cooldown, thieves were backwards 2020-09-01 05:00:57 -06:00
Eevee (Evelyn Woods)
2ae053d87a Implement traps! 2020-09-01 01:36:47 -06:00
Eevee (Evelyn Woods)
eb2dd7a4a4 Implement clone machine! 2020-09-01 01:31:42 -06:00
Eevee (Evelyn Woods)
2b4450fc8c Prevent spacebar from scrolling 2020-08-31 12:24:07 -06:00