Eevee (Evelyn Woods)
dfed3f2db9
Fix copied floated selections being entangled
2021-01-11 01:30:16 -07:00
Eevee (Evelyn Woods)
fbf3cb5ae2
Add a WIP version of Lexy's Lessons as a canon pack
2021-01-11 00:57:50 -07:00
Eevee (Evelyn Woods)
c2ed444ca0
Fix the drawing of copying a floating selection
2021-01-11 00:23:18 -07:00
Eevee (Evelyn Woods)
6a6a3a212e
Show time and level count in the splash's list of editor packs
2021-01-11 00:17:40 -07:00
Eevee (Evelyn Woods)
a2ec070a32
Play an explosion sound when a flame jet destroys something
2021-01-10 14:45:00 -07:00
Eevee (Evelyn Woods)
9efe3d00ef
Fix perception
2021-01-10 14:44:42 -07:00
Eevee (Evelyn Woods)
b4acc74e0a
Explicitly allow VFX to erase other VFX (otherwise undo breaks!)
2021-01-10 14:44:23 -07:00
Eevee (Evelyn Woods)
fb1e749a28
Fix a couple places the editor wasn't redrawing
2021-01-10 14:38:37 -07:00
Eevee (Evelyn Woods)
69296dff67
Make ending more readable, less CPU-heavy
2021-01-09 12:46:43 -07:00
Eevee (Evelyn Woods)
723af175cb
Add ending artwork
2021-01-09 03:05:50 -07:00
Eevee (Evelyn Woods)
bfacde7525
Do something vaguely interesting when the game ends
2021-01-08 22:38:48 -07:00
Eevee (Evelyn Woods)
e64a553365
Add a focus trap for overlays, and close them with Esc
2021-01-08 22:00:59 -07:00
Eevee (Evelyn Woods)
246ef468de
Fix rendering of tiles above the actor layer
2021-01-08 17:57:04 -07:00
Eevee (Evelyn Woods)
c6594712df
Play the floor step sound by default
2021-01-08 16:28:52 -07:00
Eevee (Evelyn Woods)
8f40f575bf
Introduce a DrawPacket to consolidate draw arguments; fix blurriness of double-size monsters
2021-01-08 16:28:08 -07:00
Eevee (Evelyn Woods)
c60158cc47
Ensure ghosts can never drown
2021-01-08 15:47:39 -07:00
Eevee (Evelyn Woods)
fc6b7472b6
Fix some subtle issues with changing tilesets twice in one session
2021-01-08 15:31:25 -07:00
Eevee (Evelyn Woods)
30c17c0c8b
Fix undo failure after being killed by a cloner; ensure the failure reason is assigned to the right player
2021-01-08 15:16:25 -07:00
Eevee (Evelyn Woods)
560fd93c8b
Reveal popdown floors when there's an item on them, too
2021-01-08 15:01:30 -07:00
Eevee (Evelyn Woods)
67c53f97dd
Show the level title and author (if available) on start
2021-01-07 18:18:51 -07:00
Eevee (Evelyn Woods)
cc48136d94
Fix the editor's force floor tool
2021-01-07 18:00:29 -07:00
Eevee (Evelyn Woods)
7ceab97472
Fix the editor's partial redrawing; place popup editors by bbox, not mouse position
2021-01-07 17:55:11 -07:00
Eevee (Evelyn Woods)
f389f4d027
Fix disabling the next-level button
2021-01-07 14:01:24 -07:00
Eevee (Evelyn Woods)
c162445627
Always play the get-chip sound
2021-01-06 22:58:54 -07:00
Eevee (Evelyn Woods)
f788f7a892
Apply a quick hack to fix ?level URLs being blank
2021-01-06 19:09:57 -07:00
Eevee (Evelyn Woods)
f35da9cc2b
Finally populate the options dialog, with volume controls and tileset selection
2021-01-06 19:04:28 -07:00
Eevee (Evelyn Woods)
04940ff42c
Finally fix display of long hints
2021-01-05 23:46:00 -07:00
Eevee (Evelyn Woods)
a7310cf59b
Fix bad editor state caused by copying a selection
2021-01-05 22:38:05 -07:00
Eevee (Evelyn Woods)
3d0142310e
Spawn an explosion when destroying an actor in fire
2021-01-05 22:23:47 -07:00
Eevee (Evelyn Woods)
999467bb1f
Ignore spurious kinds of keydown events
2021-01-05 22:07:04 -07:00
Eevee (Evelyn Woods)
b5b7ccbc46
Move lit dynamite to the actor layer so it destroys itself again
2021-01-05 21:04:20 -07:00
Eevee (Evelyn Woods)
0ba112aec5
Don't gripe about VFX erasing each other; that's a feature
2021-01-05 21:04:09 -07:00
Eevee (Evelyn Woods)
04e350b624
Fix released key detection
2021-01-05 21:03:53 -07:00
Eevee (Evelyn Woods)
5c1b2dbd9d
Update hint when switching players; parse the keybind placeholders
2021-01-05 20:44:11 -07:00
Eevee (Evelyn Woods)
c6d9eb3271
Fix ctrl-click not working quite right on Macs
2021-01-05 17:18:09 -07:00
Eevee (Evelyn Woods)
05e8f05b41
Correct and fill in a couple editor tile tooltips
2021-01-05 17:16:38 -07:00
Eevee (Evelyn Woods)
aed96c8e41
Add a bunch of minor rendering stuff
...
- Added the active player background
- Added bomb fuses (though LL doesn't use them)
- Added CC2-style double-size blob and walker (though LL doesn't use them)
- Added the rover's directional overlay
- Added custom push animations
- Added custom bouncing heart animations
- Added a puff when opening a door or socket, or revealing a fake floor
- Fixed the rover's animations being a bit mixed up
- Fixed player walk animations occasionally being glitchy
- Touched up the fake floor x-ray tile
- Touched up the canopy x-ray tile
- Touched up the purple ball's shadows
- Touched up the transmogrifier and transmogrify flash
2021-01-05 17:10:21 -07:00
Eevee (Evelyn Woods)
31a1049655
Fix x-ray glasses breaking the renderer
2021-01-04 17:59:24 -07:00
Eevee (Evelyn Woods)
fda1c6c66e
Fix drag and drop with directories; improve drop zone
2021-01-04 12:56:30 -07:00
Eevee (Evelyn Woods)
f03144ba91
Fix editing wire tunnels
2021-01-03 19:45:34 -07:00
Eevee (Evelyn Woods)
a72ec8c476
Fix undoing dropping a bowling ball; make bowling balls explode at level edge
2021-01-03 19:31:59 -07:00
Eevee (Evelyn Woods)
a4c1aa869b
LAYER => LAYERS, oops
2021-01-03 19:15:38 -07:00
Eevee (Evelyn Woods)
683ab6a2c9
Fix some fallout from all that editor rendering stuff
2021-01-03 18:43:24 -07:00
Eevee (Evelyn Woods)
1ce704864c
Teach the editor to do partial redraws
2021-01-03 18:21:52 -07:00
Eevee (Evelyn Woods)
90fa352a50
Split out editor drawing and slightly speed up normal drawing
2021-01-03 18:03:58 -07:00
Eevee (Evelyn Woods)
6fc4f6b58f
Change StoredCell to also be layered, and update the editor to match
2021-01-03 17:44:16 -07:00
Eevee (Evelyn Woods)
323ed3ee18
Refactor to using cells with fixed slots
...
This better matches CC2 behavior and also makes some very common
operations, like grabbing a cell's actor or terrain, way faster.
It also allows me to efficiently implement CC2's layer order when
checking for collisions; thin walls are checked before terrain, and
actors only afterwards. The upshot is that bowling balls no longer
destroy stuff on the other side of a thin wall!
I also did some minor optimizing, mostly by turning loops over an entire
cell's contents into checks for a single layer; Chromium now performs a
bulk test about 30% faster.
Downsides of this change:
- All kinds of stuff may have broken!
- It'll be a little difficult to ever emulate MSCC's curious behavior
when stacking terrain on top of items or other terrain. But not
impossible.
- It'll be far more difficult to emulate buggy Lynx (or maybe it's just
Tile World?) behavior where some combination of cloners and teleports
allow a ton of monsters to accumulate in a few cells. I guess I
wasn't planning on doing that anyway.
2021-01-03 17:19:27 -07:00
Eevee (Evelyn Woods)
cff756597c
Fix a few places where two tiles on the same layer could coexist in a cell
2021-01-03 15:18:53 -07:00
Eevee (Evelyn Woods)
fe7731efe7
Fix minor issues: ghosts don't affect popwalls, voodoo tiles shouldn't crash, on_bump is unused
2021-01-03 14:06:41 -07:00
Eevee (Evelyn Woods)
c6c3ff2d71
Fix losing slide mode when teleporting on a yellow teleport you just dropped
2021-01-03 14:06:04 -07:00