It was trying to do too many things. Also, the adjust tool is now free to operate on actors, and can toggle the form of a number of them. - Rearranged the palette to put colored tiles in canonical key order, finally - Expanded the size of the SVG overlay slightly so hover effects don't get cut off at the level border - Fixed some MouseOperation nonsense by simply using the same object when the same operation is bound to both mouse buttons - Added a verb and preview to the adjust tool, in the hopes of making it slightly more clear what it might do - Enhanced the adjust tool to place individual thin walls and frame arrows |
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| .. | ||
| dialogs.js | ||
| editordefs.js | ||
| helpers.js | ||
| main.js | ||
| mouseops.js | ||
| tile-overlays.js | ||