..
editor
Cerise doesn't break cracked tiles (because she's dainty)
2021-11-28 18:26:18 +11:00
headless
Add support for TW large tilesets, real MS tilesets, better tileset detection, and an attempted fix for CC1 thin wall tiles
2021-06-03 02:15:45 -06:00
vendor
Abandon the .mjs naming scheme
2021-03-07 18:06:42 -07:00
algorithms.js
Move diamond iteration to algorithms so the editor can (eventually) use it
2021-04-26 15:57:13 -06:00
defs.js
Rework mobile layout to be more compact, et al.
2021-05-21 21:10:44 -06:00
format-base.js
Merge trap/cloner connections; round-trip them through C2M; stub out connect tool
2021-04-28 22:05:01 -06:00
format-c2g.js
Comment out this incredibly annoying C2M warning
2021-05-25 17:41:38 -06:00
format-dat.js
Extend CCL support with a chunk for storing the author's name
2021-05-25 17:27:41 -06:00
format-tws.js
Fix loading of initial RFF direction from Tile World solutions
2021-03-08 21:33:03 -07:00
game.js
Fix handling of blocked diagonal movement ( fixes #86 )
2021-12-03 07:16:59 -07:00
main-base.js
Rework mobile layout to be more compact, et al.
2021-05-21 21:10:44 -06:00
main.js
Restore the breathing room when adjusting game scale
2021-06-03 02:22:41 -06:00
renderer-canvas.js
Update tileset: minor touchups, lighter popwalls, killer indicator, some experiments
2021-05-25 17:41:23 -06:00
soundtrack.js
Add three new music tracks from notchris
2020-11-03 14:07:25 -07:00
tileset.js
Fix a typo in tileset detection
2021-11-28 22:47:20 -07:00
tiletypes.js
Preserve the color of sokoban blocks on cloning
2021-11-28 22:47:20 -07:00
util.js
Merge trap/cloner connections; round-trip them through C2M; stub out connect tool
2021-04-28 22:05:01 -06:00