It turns out the player explores all their decisions in a very physical way, which is the real source of block slapping and also means the player can push blocks before anything else can move, regardless of actor order. This fixes at least half a dozen CC1 replays, which is just mindboggling. |
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|---|---|---|
| .. | ||
| defs.js | ||
| editor-tile-overlays.js | ||
| format-base.js | ||
| format-c2g.js | ||
| format-dat.js | ||
| game.js | ||
| main-base.js | ||
| main-editor.js | ||
| main.js | ||
| renderer-canvas.js | ||
| soundtrack.js | ||
| tileset.js | ||
| tiletypes.js | ||
| util.js | ||