lexys-labyrinth/js
Eevee (Evelyn Woods) 90008c3a89 Make the player push blocks at decision time
It turns out the player explores all their decisions in a very physical
way, which is the real source of block slapping and also means the
player can push blocks before anything else can move, regardless of
actor order.

This fixes at least half a dozen CC1 replays, which is just
mindboggling.
2020-12-13 00:39:36 -07:00
..
defs.js Implement saving of logic gates and directional blocks 2020-12-07 21:15:18 -07:00
editor-tile-overlays.js bestowal_bow => gift_bow, directional_block => frame_block 2020-12-10 13:28:40 -07:00
format-base.js Editor: More tiles; more metadata; save hints, more or less 2020-12-03 21:19:47 -07:00
format-c2g.js Add even faster playback options; fix some demo decoding bugs 2020-12-12 00:22:51 -07:00
format-dat.js Editor: Stub out support for actually saving levels 2020-12-03 15:40:44 -07:00
game.js Make the player push blocks at decision time 2020-12-13 00:39:36 -07:00
main-base.js Improve splash page slightly; add pack saving in editor 2020-12-06 14:03:36 -07:00
main-editor.js Rearranged debug panel a bit; added progress bar for replay playback 2020-12-11 22:15:39 -07:00
main.js Restore turn-based mode 2020-12-12 18:16:52 -07:00
renderer-canvas.js New debug options: disable interpolation, show actor bboxes 2020-12-08 16:40:35 -07:00
soundtrack.js Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
tileset.js Mostly revert actor loop reorg 2020-12-12 17:57:47 -07:00
tiletypes.js Make the player push blocks at decision time 2020-12-13 00:39:36 -07:00
util.js Rearranged debug panel a bit; added progress bar for replay playback 2020-12-11 22:15:39 -07:00