Chip's Challenge 2 emulator that runs in a browser
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Eevee (Evelyn Woods) 9b873764fb Shim around several compat issues that affect CCLP levels
- CCLP1 #81 requires pushing blocks off of blue walls, which is
  impossible in CC2 but allowed in TW Lynx (unclear if this is a lynx
  behavior or a tw bug)

- CCLP1 #89 has a tank start on a recessed wall and drive off of it,
  expecting the recessed wall to be left alone, but under CC2 rules it
  becomes a wall; such walls are now automatically converted to a new
  tile, the "doubly recessed wall", which restores the expected behavior
  without changing how recessed walls work in general

- CCLP4 #135 expects pressing a blue button to not affect blue tanks
  that are currently in mid-slide

In addition, the behavior of blue buttons now matches the Lynx/Steam
behavior: the press is stored as a flag and queued until the tank is
next able to move.
2020-10-01 03:08:25 -06:00
icons Basically finish the camera region editing tool; add save/load support for it 2020-09-28 04:00:55 -06:00
js Shim around several compat issues that affect CCLP levels 2020-10-01 03:08:25 -06:00
levels Overhaul the UI to be more good pretty; add CCLP2+4 2020-09-24 20:28:16 -06:00
music Fix conundrum, which I accidentally corrupted a bit 2020-09-26 01:44:06 -06:00
sfx Remove unused sound effect 2020-09-26 02:55:23 -06:00
tileset-src Shim around several compat issues that affect CCLP levels 2020-10-01 03:08:25 -06:00
.gitignore Ignore Tile World's .dac files 2020-09-21 02:08:26 -06:00
background.svg Add a background; hide some broken stuff 2020-09-25 19:55:34 -06:00
icon.png Add a favicon 2020-09-09 20:56:19 -06:00
index.html Split out mouse operations; add camera regions, our first custom feature 2020-09-28 02:58:11 -06:00
LICENSE Add license 2020-09-01 07:45:32 -06:00
og-preview.png Touch up the OpenGraph preview image 2020-09-05 19:19:21 -06:00
README.md Update README a bit; we now have assets! 2020-09-25 20:01:44 -06:00
style.css Basically finish the camera region editing tool; add save/load support for it 2020-09-28 04:00:55 -06:00
tileset-lexy.png Shim around several compat issues that affect CCLP levels 2020-10-01 03:08:25 -06:00
tileset-tworld.png Initial commit: a game that plays through some of CCLP1 2020-08-28 04:02:03 -06:00

Lexy's Labyrinth

This is a web implementation of a puzzle game that bears a striking similarity to Chip's Challenge and its sequel, but is legally distinct, and also free!

It is a work in progress and also might be abandoned and forgotten at any time.

Play online

Give it a try, I guess! https://c.eev.ee/lexys-labyrinth/

Current status

  • Supports 99% of Chip's Challenge 1
  • Supports 75% of Chip's Challenge 2
  • Completely original tileset, sound effects, and music
  • Can load MS Chip's Challenge DAT/CCL files and Steam Chip's Challenge C2M files
  • Can load levels from your hard drive
  • Can play back replays (demos) from C2M files, though some may desync
  • Allows undoing moves, with moderate success
  • Has the beginning bits of a level editor

Planned features

  • Save your score, and compare it to the BBC leaderboards
  • Load levels directly from the BBC set list
  • Support for all of the nonsense in Chip's Challenge 2
  • Allow playing the original commercial levels by dragging the data files in from your own computer
  • Support various sets of bugs from various implementations
  • Play the game turn-based instead of realtime (i.e., nothing moves until Chip does)
  • Record demos
  • Mouse and touchscreen support
  • Bunches of debug features
  • Outright cheat in a variety of ways

Noble aspirations

  • New exclusive puzzle elements?? Embrace extend extinguish baby

Special thanks

Not associated with or blessed by Chuck Somerville, Niffler, or AOP.