lexys-labyrinth/js
Eevee (Evelyn Woods) 9b873764fb Shim around several compat issues that affect CCLP levels
- CCLP1 #81 requires pushing blocks off of blue walls, which is
  impossible in CC2 but allowed in TW Lynx (unclear if this is a lynx
  behavior or a tw bug)

- CCLP1 #89 has a tank start on a recessed wall and drive off of it,
  expecting the recessed wall to be left alone, but under CC2 rules it
  becomes a wall; such walls are now automatically converted to a new
  tile, the "doubly recessed wall", which restores the expected behavior
  without changing how recessed walls work in general

- CCLP4 #135 expects pressing a blue button to not affect blue tanks
  that are currently in mid-slide

In addition, the behavior of blue buttons now matches the Lynx/Steam
behavior: the press is stored as a flag and queued until the tank is
next able to move.
2020-10-01 03:08:25 -06:00
..
defs.js whoops this is important too 2020-09-14 21:52:00 -06:00
format-c2m.js Add gray buttons to the C2M implementation 2020-09-28 20:43:22 -06:00
format-dat.js Shim around several compat issues that affect CCLP levels 2020-10-01 03:08:25 -06:00
format-util.js Shim around several compat issues that affect CCLP levels 2020-10-01 03:08:25 -06:00
game.js Shim around several compat issues that affect CCLP levels 2020-10-01 03:08:25 -06:00
main-base.js Basically finish the camera region editing tool; add save/load support for it 2020-09-28 04:00:55 -06:00
main-editor.js Partly implement gray buttons; expose them and green stuff in the editor 2020-09-28 04:09:24 -06:00
main.js Shim around several compat issues that affect CCLP levels 2020-10-01 03:08:25 -06:00
renderer-canvas.js Split out mouse operations; add camera regions, our first custom feature 2020-09-28 02:58:11 -06:00
soundtrack.js Fix conundrum, which I accidentally corrupted a bit 2020-09-26 01:44:06 -06:00
tileset.js Shim around several compat issues that affect CCLP levels 2020-10-01 03:08:25 -06:00
tiletypes.js Shim around several compat issues that affect CCLP levels 2020-10-01 03:08:25 -06:00
util.js Stub out drawing connections in the editor 2020-09-20 21:17:18 -06:00