- CCLP1 #81 requires pushing blocks off of blue walls, which is impossible in CC2 but allowed in TW Lynx (unclear if this is a lynx behavior or a tw bug) - CCLP1 #89 has a tank start on a recessed wall and drive off of it, expecting the recessed wall to be left alone, but under CC2 rules it becomes a wall; such walls are now automatically converted to a new tile, the "doubly recessed wall", which restores the expected behavior without changing how recessed walls work in general - CCLP4 #135 expects pressing a blue button to not affect blue tanks that are currently in mid-slide In addition, the behavior of blue buttons now matches the Lynx/Steam behavior: the press is stored as a flag and queued until the tank is next able to move. |
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| .. | ||
| defs.js | ||
| format-c2m.js | ||
| format-dat.js | ||
| format-util.js | ||
| game.js | ||
| main-base.js | ||
| main-editor.js | ||
| main.js | ||
| renderer-canvas.js | ||
| soundtrack.js | ||
| tileset.js | ||
| tiletypes.js | ||
| util.js | ||