I'll just have to make it so transmuting a trap to non-trap then back to trap might leave it in a weird amount-of-presses state if you do Shenanigans until I can think of a better solution |
||
|---|---|---|
| .. | ||
| algorithms.js | ||
| defs.js | ||
| editor-tile-overlays.js | ||
| format-base.js | ||
| format-c2g.js | ||
| format-dat.js | ||
| game.js | ||
| main-base.js | ||
| main-editor.js | ||
| main.js | ||
| renderer-canvas.js | ||
| soundtrack.js | ||
| tileset.js | ||
| tiletypes.js | ||
| util.js | ||