Chip's Challenge 2 emulator that runs in a browser
Mostly style nits, but also: - Renamed some stuff in anticipation of removing GameEnded. - Actor decisions are independent, so there's no need to do most of them in the first part of a tic and the player in the second part; they can all happen together in the second part. - waiting_for_input was merged into turn_based, which I think makes it easier to follow what's going on between tics. Although I just realized it introduces a bug, so, better fix that next. - The canvas didn't need to know if we were waiting or not if we just force the tic offset to 1 while waiting. This also fixed some slight jitter with force floors. |
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| icons | ||
| js | ||
| levels | ||
| music | ||
| sfx | ||
| tileset-src | ||
| .gitignore | ||
| background.svg | ||
| icon.png | ||
| index.html | ||
| LICENSE | ||
| og-preview.png | ||
| README.md | ||
| style.css | ||
| tileset-lexy.png | ||
| tileset-tworld.png | ||
Lexy's Labyrinth
This is a web implementation of a puzzle game that bears a striking similarity to Chip's Challenge and its sequel, but is legally distinct, and also free!
It is a work in progress and also might be abandoned and forgotten at any time.
Play online
Give it a try, I guess! https://c.eev.ee/lexys-labyrinth/
Current status
- Supports 99% of Chip's Challenge 1
- Supports 75% of Chip's Challenge 2
- Completely original tileset, sound effects, and music
- Can load MS Chip's Challenge DAT/CCL files and Steam Chip's Challenge C2M files
- Can load levels from your hard drive
- Can play back replays (demos) from C2M files, though some may desync
- Allows undoing moves, with moderate success
- Has the beginning bits of a level editor
Planned features
- Save your score, and compare it to the BBC leaderboards
- Load levels directly from the BBC set list
- Support for all of the nonsense in Chip's Challenge 2
- Allow playing the original commercial levels by dragging the data files in from your own computer
- Support various sets of bugs from various implementations
- Play the game turn-based instead of realtime (i.e., nothing moves until Chip does)
- Record demos
- Mouse and touchscreen support
- Bunches of debug features
- Outright cheat in a variety of ways
Noble aspirations
- New exclusive puzzle elements?? Embrace extend extinguish baby
Special thanks
- The incredible nerds who put together the Chip Wiki and also reside on the Bit Busters Discord, including:
- ruben for documenting the CC2 PRNG
- The Architect for documenting the CC2 C2G parser
- Everyone who worked on Chip's Challenge Level Pack 1, the default set of levels
- Tile World for being an incredible reference on Lynx mechanics
- Everyone who contributed music — see
js/soundtrack.jsfor a list!
Not associated with or blessed by Chuck Somerville, Niffler, or AOP.