lexys-labyrinth/js
Eevee (Evelyn Woods) e7e02281a2 Clean up turn-based code
Mostly style nits, but also:

- Renamed some stuff in anticipation of removing GameEnded.

- Actor decisions are independent, so there's no need to do most of them
  in the first part of a tic and the player in the second part; they can
  all happen together in the second part.

- waiting_for_input was merged into turn_based, which I think makes it
  easier to follow what's going on between tics.  Although I just
  realized it introduces a bug, so, better fix that next.

- The canvas didn't need to know if we were waiting or not if we just
  force the tic offset to 1 while waiting.  This also fixed some slight
  jitter with force floors.
2020-11-03 09:50:37 -07:00
..
defs.js whoops this is important too 2020-09-14 21:52:00 -06:00
format-base.js Implement all three blob modes and fix up some minor details 2020-10-24 20:49:14 -06:00
format-c2g.js Clean up wiring drawing and logic (zero gates is now a no-op!); begin implementing logic gates 2020-11-01 11:36:17 -07:00
format-dat.js Add support for drag/drop, dir upload, C2G, AND lazy level loading! 2020-10-21 20:47:07 -06:00
game.js Clean up turn-based code 2020-11-03 09:50:37 -07:00
main-base.js Basically finish the camera region editing tool; add save/load support for it 2020-09-28 04:00:55 -06:00
main-editor.js Clean up wiring drawing and logic (zero gates is now a no-op!); begin implementing logic gates 2020-11-01 11:36:17 -07:00
main.js Clean up turn-based code 2020-11-03 09:50:37 -07:00
renderer-canvas.js Clean up turn-based code 2020-11-03 09:50:37 -07:00
soundtrack.js Add two new tracks from jneen 2020-10-07 15:16:20 -06:00
tileset.js Clean up wiring drawing and logic (zero gates is now a no-op!); begin implementing logic gates 2020-11-01 11:36:17 -07:00
tiletypes.js Clean up wiring drawing and logic (zero gates is now a no-op!); begin implementing logic gates 2020-11-01 11:36:17 -07:00
util.js Add support for drag/drop, dir upload, C2G, AND lazy level loading! 2020-10-21 20:47:07 -06:00