Fix released key detection
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@ -1198,7 +1198,6 @@ export class Level extends LevelInterface {
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// Q, you'll throw the first, wait a second or so, then release the rest rapid-fire. absurd
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if (! forced_only) {
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let new_input = input & this.p1_released;
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this.p1_released = 0xff;
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if (new_input & INPUT_BITS.cycle) {
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this.cycle_inventory(this.player);
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this.p1_released &= ~INPUT_BITS.cycle;
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