Add some more obits and remove "player" from them

This commit is contained in:
Eevee (Evelyn Woods) 2020-09-20 21:17:01 -06:00
parent 362c18d6e2
commit 8ac70f8ee6

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@ -145,61 +145,77 @@ const ACTION_DIRECTIONS = {
}; };
const OBITUARIES = { const OBITUARIES = {
drowned: [ drowned: [
"player tried out water cooling", "you tried out water cooling",
"player fell into the c", "you fell into the c",
], ],
burned: [ burned: [
"player's core temp got too high", "your core temp got too high",
"player's plans went up in smoke", "your plans went up in smoke",
], ],
exploded: [ exploded: [
"player didn't watch where they step", "watch where you step",
"player is having a blast", "looks like you're having a blast",
"player tripped over something of mine", "you tripped over something of mine",
"you were blown to bits",
], ],
squished: [ squished: [
"player was overwhelmed by a block of ram", "that block of ram was too much for you",
"player became two-dimensional", "you became two-dimensional",
], ],
time: [ time: [
"player tried to overclock", "you tried to overclock",
"player's time ran out", "your time ran out",
"player's speedrun went badly", "your speedrun went badly",
], ],
generic: [ generic: [
"player had a bad time", "you had a bad time",
], ],
// Specific creatures // Specific creatures
ball: [ ball: [
"player is having a ball", "you're having a ball",
"you'll bounce back from this",
], ],
walker: [ walker: [
"player let it walk all over them", "you let it walk all over you",
"step into, step over, step out",
], ],
fireball: [ fireball: [
"player had a meltdown", "you had a meltdown",
"you haven't been flamed like that since usenet",
], ],
glider: [ glider: [
"player's ship came in", "your ship came in",
"don't worry, everything's fin now",
], ],
tank_blue: [ tank_blue: [
"player didn't watch where they tread", "you didn't watch where they tread",
"please and tank blue",
], ],
tank_yellow: [ tank_yellow: [
"player let things get out of control", "you let things get out of control",
"you need more direction in your life",
"your chances of surviving that were remote",
], ],
bug: [ bug: [
"player has ants in their pants", "you got ants in your pants",
"there's a bug in your code",
"time for some debugging",
], ],
paramecium: [ paramecium: [
"player has the creepy crawlies", "you got the creepy crawlies",
"you couldn't wriggle out of that one",
], ],
teeth: [ teeth: [
"player got a mega bite", "you got a mega bite",
"you got a little nybble",
"you're quite a mouthful",
"if it helps, apparently you're delicious",
], ],
blob: [ blob: [
"player didn't do a gooed job", "gooed job there",
"blame the rng for that one",
"goo another way next time",
], ],
}; };
class Player extends PrimaryView { class Player extends PrimaryView {